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AK/LibAudio: Add stream read operators to AK::BufferStream, and use it in AWavLoader
At the same time, we allow chaining of streaming operators, and add a way to check for partial reads (also used in WAV parsing).
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parent
3792883219
commit
7b75632e5c
3 changed files with 116 additions and 88 deletions
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@ -1,40 +1,10 @@
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#include <LibCore/CFile.h>
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#include <AK/BufferStream.h>
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#include <limits>
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#include "AWavLoader.h"
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#include "AWavFile.h"
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static u32 read_u32(const ByteBuffer& buf, u32& off)
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{
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ASSERT(buf.size() - off >= 4);
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u32 b0 = buf[off + 0];
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u32 b1 = buf[off + 1];
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u32 b2 = buf[off + 2];
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u32 b3 = buf[off + 3];
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u32 ret = 0;
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ret |= (u8(b3) << 24);
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ret |= (u8(b2) << 16);
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ret |= (u8(b1) << 8);
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ret |= (u8(b0));
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off += 4;
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return ret;
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}
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static u16 read_u16(const ByteBuffer& buf, u32& off)
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{
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ASSERT(buf.size() - off >= 2);
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u16 b0 = buf[off + 0];
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u16 b1 = buf[off + 1];
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u16 ret = 0;
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ret |= (u8(b1) << 8);
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ret |= (u8(b0));
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off += 2;
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return ret;
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}
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RefPtr<AWavFile> AWavLoader::load_wav(const StringView& path)
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{
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m_error_string = {};
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@ -45,25 +15,22 @@ RefPtr<AWavFile> AWavLoader::load_wav(const StringView& path)
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return nullptr;
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}
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const auto& contents = wav.read_all();
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auto contents = wav.read_all();
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return parse_wav(contents);
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}
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// TODO: A streaming parser might be better than forcing a ByteBuffer
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RefPtr<AWavFile> AWavLoader::parse_wav(const ByteBuffer& buffer)
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RefPtr<AWavFile> AWavLoader::parse_wav(ByteBuffer& buffer)
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{
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u32 off = 0;
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if (buffer.size() - off < 12) {
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dbgprintf("WAV is too small (no header, %d bytes)\n", buffer.size());
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return {};
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}
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dbgprintf("Trying to parse %d bytes of wav\n", buffer.size());
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BufferStream stream(buffer);
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#define CHECK_OK(msg) \
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do { \
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ASSERT(ok); \
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if (stream.handle_read_failure()) { \
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m_error_string = String::format("Premature stream EOF at %s", msg); \
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return {}; \
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} \
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if (!ok) { \
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m_error_string = String::format("Parsing failed: %s", msg); \
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return {}; \
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@ -73,94 +40,88 @@ RefPtr<AWavFile> AWavLoader::parse_wav(const ByteBuffer& buffer)
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} while (0);
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bool ok = true;
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u32 riff = read_u32(buffer, off);
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u32 riff; stream >> riff;
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ok = ok && riff == 0x46464952; // "RIFF"
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CHECK_OK("RIFF header");
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u32 sz = read_u32(buffer, off);
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ASSERT(sz < 1024 * 1024 * 42);
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u32 sz; stream >> sz;
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ok = ok && sz < 1024 * 1024 * 42; // arbitrary
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CHECK_OK("File size");
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ASSERT(sz < 1024 * 1024 * 42);
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u32 wave = read_u32(buffer, off);
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u32 wave; stream >> wave;
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ok = ok && wave == 0x45564157; // "WAVE"
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CHECK_OK("WAVE header");
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if (buffer.size() - off < 8) {
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dbgprintf("WAV is too small (no fmt, %d bytes)\n", buffer.size());
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return {};
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}
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u32 fmt_id = read_u32(buffer, off);
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u32 fmt_id; stream >> fmt_id;
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ok = ok && fmt_id == 0x20746D66; // "FMT"
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CHECK_OK("FMT header");
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u32 fmt_size = read_u32(buffer, off);
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u32 fmt_size; stream >> fmt_size;
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ok = ok && fmt_size == 16;
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ASSERT(fmt_size == 16);
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CHECK_OK("FMT size");
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if (buffer.size() - off < 16) {
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dbgprintf("WAV is too small (fmt chunk, %d bytes)\n", buffer.size());
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return {};
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}
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ASSERT(fmt_size == 16);
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auto ret = adopt(*new AWavFile);
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u16 audio_format = read_u16(buffer, off);
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u16 audio_format; stream >> audio_format;
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CHECK_OK("Audio format"); // incomplete read check
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ok = ok && audio_format == 1; // WAVE_FORMAT_PCM
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ASSERT(audio_format == 1);
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CHECK_OK("Audio format");
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CHECK_OK("Audio format"); // value check
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ret->m_format = AWavFile::Format::PCM;
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u16 num_channels = read_u16(buffer, off);
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u16 num_channels; stream >> num_channels;
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CHECK_OK("Channel count");
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ret->m_channel_count = num_channels;
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u32 sample_rate = read_u32(buffer, off);
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u32 sample_rate; stream >> sample_rate;
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CHECK_OK("Sample rate");
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ret->m_sample_rate = sample_rate;
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u32 byte_rate = read_u32(buffer, off);
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u32 byte_rate; stream >> byte_rate;
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CHECK_OK("Byte rate");
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ret->m_byte_rate = byte_rate;
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u16 block_align = read_u16(buffer, off);
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u16 block_align; stream >> block_align;
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CHECK_OK("Block align");
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ret->m_block_align = block_align;
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u16 bits_per_sample = read_u16(buffer, off);
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u16 bits_per_sample; stream >> bits_per_sample;
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CHECK_OK("Bits per sample"); // incomplete read check
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ok = ok && (bits_per_sample == 8 || bits_per_sample == 16);
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ASSERT(bits_per_sample == 8 || bits_per_sample == 16);
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CHECK_OK("Bits per sample");
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CHECK_OK("Bits per sample"); // value check
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ret->m_bits_per_sample = bits_per_sample;
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// Read chunks until we find DATA
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if (off >= u32(buffer.size()) - 8) {
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ok = ok && false;
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ASSERT_NOT_REACHED();
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CHECK_OK("Premature EOF without DATA");
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}
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bool found_data = false;
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u32 data_sz = 0;
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while (off < u32(buffer.size()) - 8) {
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u32 chunk_id = read_u32(buffer, off);
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data_sz = read_u32(buffer, off);
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while (true) {
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u32 chunk_id; stream >> chunk_id;
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CHECK_OK("Reading chunk ID searching for data");
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stream >> data_sz;
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CHECK_OK("Reading chunk size searching for data");
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if (chunk_id == 0x61746164) { // DATA
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found_data = true;
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break;
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}
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off += data_sz;
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}
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ok = ok && found_data;
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ASSERT(found_data);
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CHECK_OK("Found no data chunk");
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ASSERT(found_data);
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ok = ok && data_sz <= (buffer.size() - off);
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CHECK_OK("Bad DATA size");
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ok = ok && data_sz < std::numeric_limits<int>::max();
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CHECK_OK("Data was too large");
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ret->m_sample_data = buffer.slice(off, data_sz);
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// ### consider using BufferStream to do this for us
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ok = ok && int(data_sz) <= (buffer.size() - stream.offset());
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CHECK_OK("Bad DATA (truncated)");
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ret->m_sample_data = buffer.slice(stream.offset(), data_sz);
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// At this point there should be no read failures!
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ASSERT(!stream.handle_read_failure());
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return ret;
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}
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