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LibGfx+LibWeb: Propagate OOM when appending CanvasGradient color stops
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2 changed files with 6 additions and 5 deletions
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@ -61,16 +61,17 @@ private:
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class GradientPaintStyle : public PaintStyle {
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class GradientPaintStyle : public PaintStyle {
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public:
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public:
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void add_color_stop(float position, Color color, Optional<float> transition_hint = {})
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ErrorOr<void> add_color_stop(float position, Color color, Optional<float> transition_hint = {})
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{
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{
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add_color_stop(ColorStop { color, position, transition_hint });
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return add_color_stop(ColorStop { color, position, transition_hint });
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}
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}
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void add_color_stop(ColorStop stop, bool sort = true)
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ErrorOr<void> add_color_stop(ColorStop stop, bool sort = true)
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{
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{
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m_color_stops.append(stop);
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TRY(m_color_stops.try_append(stop));
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if (sort)
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if (sort)
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quick_sort(m_color_stops, [](auto& a, auto& b) { return a.position < b.position; });
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quick_sort(m_color_stops, [](auto& a, auto& b) { return a.position < b.position; });
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return {};
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}
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}
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void set_repeat_length(float repeat_length)
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void set_repeat_length(float repeat_length)
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@ -70,7 +70,7 @@ WebIDL::ExceptionOr<void> CanvasGradient::add_color_stop(double offset, Deprecat
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return WebIDL::SyntaxError::create(realm(), "Could not parse color for CanvasGradient");
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return WebIDL::SyntaxError::create(realm(), "Could not parse color for CanvasGradient");
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// 4. Place a new stop on the gradient, at offset offset relative to the whole gradient, and with the color parsed color.
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// 4. Place a new stop on the gradient, at offset offset relative to the whole gradient, and with the color parsed color.
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m_gradient->add_color_stop(offset, parsed_color.value());
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TRY_OR_THROW_OOM(realm().vm(), m_gradient->add_color_stop(offset, parsed_color.value()));
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// FIXME: If multiple stops are added at the same offset on a gradient, then they must be placed in the order added,
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// FIXME: If multiple stops are added at the same offset on a gradient, then they must be placed in the order added,
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// with the first one closest to the start of the gradient, and each subsequent one infinitesimally further along
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// with the first one closest to the start of the gradient, and each subsequent one infinitesimally further along
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