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https://github.com/RGBCube/serenity
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Meta+Userland: Pass Gfx::IntPoint by value
This is just two ints or 8 bytes or the size of the reference on x86_64 or AArch64.
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161 changed files with 442 additions and 441 deletions
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@ -222,7 +222,7 @@ void Game::setup(DeprecatedString player_name, int hand_number)
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continue_game_after_delay();
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}
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void Game::start_animation(NonnullRefPtrVector<Card> cards, Gfx::IntPoint const& end, Function<void()> did_finish_callback, int initial_delay_ms, int steps)
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void Game::start_animation(NonnullRefPtrVector<Card> cards, Gfx::IntPoint end, Function<void()> did_finish_callback, int initial_delay_ms, int steps)
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{
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stop_animation();
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@ -64,7 +64,7 @@ private:
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void pass_cards();
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PassingDirection passing_direction() const;
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void start_animation(NonnullRefPtrVector<Card> cards, Gfx::IntPoint const& end, Function<void()> did_finish_callback, int initial_delay_ms, int steps = 30);
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void start_animation(NonnullRefPtrVector<Card> cards, Gfx::IntPoint end, Function<void()> did_finish_callback, int initial_delay_ms, int steps = 30);
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void stop_animation();
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virtual void paint_event(GUI::PaintEvent&) override;
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