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Meta+Userland: Pass Gfx::IntPoint by value

This is just two ints or 8 bytes or the size of the reference on
x86_64 or AArch64.
This commit is contained in:
MacDue 2022-12-06 20:27:44 +00:00 committed by Andreas Kling
parent bbc149ebb9
commit 7be0b27dd3
161 changed files with 442 additions and 441 deletions

View file

@ -222,7 +222,7 @@ void Game::setup(DeprecatedString player_name, int hand_number)
continue_game_after_delay();
}
void Game::start_animation(NonnullRefPtrVector<Card> cards, Gfx::IntPoint const& end, Function<void()> did_finish_callback, int initial_delay_ms, int steps)
void Game::start_animation(NonnullRefPtrVector<Card> cards, Gfx::IntPoint end, Function<void()> did_finish_callback, int initial_delay_ms, int steps)
{
stop_animation();

View file

@ -64,7 +64,7 @@ private:
void pass_cards();
PassingDirection passing_direction() const;
void start_animation(NonnullRefPtrVector<Card> cards, Gfx::IntPoint const& end, Function<void()> did_finish_callback, int initial_delay_ms, int steps = 30);
void start_animation(NonnullRefPtrVector<Card> cards, Gfx::IntPoint end, Function<void()> did_finish_callback, int initial_delay_ms, int steps = 30);
void stop_animation();
virtual void paint_event(GUI::PaintEvent&) override;