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https://github.com/RGBCube/serenity
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Meta+Userland: Pass Gfx::IntPoint by value
This is just two ints or 8 bytes or the size of the reference on x86_64 or AArch64.
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parent
bbc149ebb9
commit
7be0b27dd3
161 changed files with 442 additions and 441 deletions
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@ -90,7 +90,7 @@ public:
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Gfx::IntRect& rect() { return m_rect; }
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Gfx::IntRect const& rect() const { return m_rect; }
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Gfx::IntPoint position() const { return m_rect.location(); }
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Gfx::IntPoint const& old_position() const { return m_old_position; }
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Gfx::IntPoint old_position() const { return m_old_position; }
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Rank rank() const { return m_rank; };
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Suit suit() const { return m_suit; }
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@ -15,7 +15,7 @@ CardStack::CardStack()
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{
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}
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CardStack::CardStack(Gfx::IntPoint const& position, Type type, RefPtr<CardStack> covered_stack)
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CardStack::CardStack(Gfx::IntPoint position, Type type, RefPtr<CardStack> covered_stack)
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: m_covered_stack(move(covered_stack))
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, m_position(position)
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, m_type(type)
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@ -98,7 +98,7 @@ void CardStack::rebound_cards()
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card.set_position(m_stack_positions.at(card_index++));
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}
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void CardStack::add_all_grabbed_cards(Gfx::IntPoint const& click_location, NonnullRefPtrVector<Card>& grabbed, MovementRule movement_rule)
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void CardStack::add_all_grabbed_cards(Gfx::IntPoint click_location, NonnullRefPtrVector<Card>& grabbed, MovementRule movement_rule)
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{
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VERIFY(grabbed.is_empty());
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@ -31,7 +31,7 @@ public:
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};
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CardStack();
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CardStack(Gfx::IntPoint const& position, Type type, RefPtr<CardStack> covered_stack = nullptr);
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CardStack(Gfx::IntPoint position, Type type, RefPtr<CardStack> covered_stack = nullptr);
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bool is_empty() const { return m_stack.is_empty(); }
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Type type() const { return m_type; }
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@ -49,7 +49,7 @@ public:
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void rebound_cards();
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bool is_allowed_to_push(Card const&, size_t stack_size = 1, MovementRule movement_rule = MovementRule::Alternating) const;
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void add_all_grabbed_cards(Gfx::IntPoint const& click_location, NonnullRefPtrVector<Card>& grabbed, MovementRule movement_rule = MovementRule::Alternating);
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void add_all_grabbed_cards(Gfx::IntPoint click_location, NonnullRefPtrVector<Card>& grabbed, MovementRule movement_rule = MovementRule::Alternating);
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void paint(GUI::Painter&, Gfx::Color background_color);
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void clear();
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