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Meta+Userland: Pass Gfx::IntPoint by value

This is just two ints or 8 bytes or the size of the reference on
x86_64 or AArch64.
This commit is contained in:
MacDue 2022-12-06 20:27:44 +00:00 committed by Andreas Kling
parent bbc149ebb9
commit 7be0b27dd3
161 changed files with 442 additions and 441 deletions

View file

@ -90,7 +90,7 @@ public:
Gfx::IntRect& rect() { return m_rect; }
Gfx::IntRect const& rect() const { return m_rect; }
Gfx::IntPoint position() const { return m_rect.location(); }
Gfx::IntPoint const& old_position() const { return m_old_position; }
Gfx::IntPoint old_position() const { return m_old_position; }
Rank rank() const { return m_rank; };
Suit suit() const { return m_suit; }

View file

@ -15,7 +15,7 @@ CardStack::CardStack()
{
}
CardStack::CardStack(Gfx::IntPoint const& position, Type type, RefPtr<CardStack> covered_stack)
CardStack::CardStack(Gfx::IntPoint position, Type type, RefPtr<CardStack> covered_stack)
: m_covered_stack(move(covered_stack))
, m_position(position)
, m_type(type)
@ -98,7 +98,7 @@ void CardStack::rebound_cards()
card.set_position(m_stack_positions.at(card_index++));
}
void CardStack::add_all_grabbed_cards(Gfx::IntPoint const& click_location, NonnullRefPtrVector<Card>& grabbed, MovementRule movement_rule)
void CardStack::add_all_grabbed_cards(Gfx::IntPoint click_location, NonnullRefPtrVector<Card>& grabbed, MovementRule movement_rule)
{
VERIFY(grabbed.is_empty());

View file

@ -31,7 +31,7 @@ public:
};
CardStack();
CardStack(Gfx::IntPoint const& position, Type type, RefPtr<CardStack> covered_stack = nullptr);
CardStack(Gfx::IntPoint position, Type type, RefPtr<CardStack> covered_stack = nullptr);
bool is_empty() const { return m_stack.is_empty(); }
Type type() const { return m_type; }
@ -49,7 +49,7 @@ public:
void rebound_cards();
bool is_allowed_to_push(Card const&, size_t stack_size = 1, MovementRule movement_rule = MovementRule::Alternating) const;
void add_all_grabbed_cards(Gfx::IntPoint const& click_location, NonnullRefPtrVector<Card>& grabbed, MovementRule movement_rule = MovementRule::Alternating);
void add_all_grabbed_cards(Gfx::IntPoint click_location, NonnullRefPtrVector<Card>& grabbed, MovementRule movement_rule = MovementRule::Alternating);
void paint(GUI::Painter&, Gfx::Color background_color);
void clear();