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LibJS: Pass Realm to GlobalObject::initialize_global_object()
Global object initialization is tightly coupled to realm creation, so simply pass it to the function instead of relying on the non-standard 'associated realm' concept, which I'd like to remove later. This works essentially the same way as regular Object::initialize() now. Additionally this allows us to forward the realm to GlobalObject's add_constructor() / initialize_constructor() helpers, so they set the correct realm on the allocated constructor function object.
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18 changed files with 76 additions and 79 deletions
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@ -122,7 +122,7 @@ public:
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TestRunnerGlobalObject(JS::Realm&);
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virtual ~TestRunnerGlobalObject() override;
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virtual void initialize_global_object() override;
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virtual void initialize_global_object(JS::Realm&) override;
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private:
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JS_DECLARE_NATIVE_FUNCTION(fuzzilli);
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@ -168,9 +168,9 @@ JS_DEFINE_NATIVE_FUNCTION(TestRunnerGlobalObject::fuzzilli)
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return JS::js_undefined();
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}
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void TestRunnerGlobalObject::initialize_global_object()
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void TestRunnerGlobalObject::initialize_global_object(JS::Realm& realm)
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{
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Base::initialize_global_object();
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Base::initialize_global_object(realm);
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define_direct_property("global", this, JS::Attribute::Enumerable);
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define_native_function("fuzzilli", fuzzilli, 2, JS::default_attributes);
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}
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