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LibJS: Pass Realm to GlobalObject::initialize_global_object()
Global object initialization is tightly coupled to realm creation, so simply pass it to the function instead of relying on the non-standard 'associated realm' concept, which I'd like to remove later. This works essentially the same way as regular Object::initialize() now. Additionally this allows us to forward the realm to GlobalObject's add_constructor() / initialize_constructor() helpers, so they set the correct realm on the allocated constructor function object.
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18 changed files with 76 additions and 79 deletions
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@ -30,7 +30,7 @@ public:
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virtual JS::ThrowCompletionOr<bool> internal_has_property(JS::PropertyKey const& name) const override;
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virtual JS::ThrowCompletionOr<JS::Value> internal_get(JS::PropertyKey const&, JS::Value receiver) const override;
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virtual JS::ThrowCompletionOr<bool> internal_set(JS::PropertyKey const&, JS::Value value, JS::Value receiver) override;
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virtual void initialize_global_object() override;
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virtual void initialize_global_object(JS::Realm&) override;
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JS_DECLARE_NATIVE_FUNCTION(get_real_cell_contents);
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JS_DECLARE_NATIVE_FUNCTION(set_real_cell_contents);
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