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LibJS: Pass Realm to GlobalObject::initialize_global_object()

Global object initialization is tightly coupled to realm creation, so
simply pass it to the function instead of relying on the non-standard
'associated realm' concept, which I'd like to remove later.

This works essentially the same way as regular Object::initialize() now.

Additionally this allows us to forward the realm to GlobalObject's
add_constructor() / initialize_constructor() helpers, so they set the
correct realm on the allocated constructor function object.
This commit is contained in:
Linus Groh 2022-08-22 18:56:16 +01:00
parent b465f46e00
commit 7c468b5a77
18 changed files with 76 additions and 79 deletions

View file

@ -57,14 +57,12 @@ WindowObject::WindowObject(JS::Realm& realm, HTML::Window& impl)
impl.set_wrapper({}, *this);
}
void WindowObject::initialize_global_object()
void WindowObject::initialize_global_object(JS::Realm& realm)
{
Base::initialize_global_object();
Base::initialize_global_object(realm);
Object::set_prototype(&ensure_web_prototype<WindowPrototype>("Window"));
auto& realm = *associated_realm();
// FIXME: These should be native accessors, not properties
define_direct_property("window", this, JS::Attribute::Enumerable);
define_direct_property("frames", this, JS::Attribute::Enumerable);

View file

@ -33,7 +33,7 @@ class WindowObject
public:
explicit WindowObject(JS::Realm&, HTML::Window&);
virtual void initialize_global_object() override;
virtual void initialize_global_object(JS::Realm&) override;
virtual ~WindowObject() override = default;
HTML::Window& impl() { return *m_impl; }