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Games: Use GUI::Icon::default_icon to set application icon

This commit is contained in:
Brendan Coles 2020-10-31 21:58:52 +00:00 committed by Andreas Kling
parent 27ead7e2c2
commit 7c5e488de2
5 changed files with 23 additions and 12 deletions

View file

@ -31,6 +31,7 @@
#include <LibGUI/Application.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Icon.h>
#include <LibGUI/ImageWidget.h>
#include <LibGUI/Label.h>
#include <LibGUI/Menu.h>
@ -52,6 +53,8 @@ int main(int argc, char** argv)
return 1;
}
auto app_icon = GUI::Icon::default_icon("app-minesweeper");
auto window = GUI::Window::construct();
window->set_resizable(false);
window->set_title("Minesweeper");
@ -124,14 +127,14 @@ int main(int argc, char** argv)
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::Action::create("About", [&](auto&) {
GUI::AboutDialog::show("Minesweeper", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-minesweeper.png"), window);
GUI::AboutDialog::show("Minesweeper", app_icon.bitmap_for_size(32), window);
}));
app->set_menubar(move(menubar));
window->show();
window->set_icon(Gfx::Bitmap::load_from_file("/res/icons/minesweeper/mine.png"));
window->set_icon(app_icon.bitmap_for_size(16));
return app->exec();
}