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LibGfx+LibWeb: Store radii as FloatSize rather than FloatPoint

Radii are sizes, not points. This becomes important when mapping them
through a 2D transform.
This commit is contained in:
Andreas Kling 2023-02-10 10:52:14 +01:00
parent e9078e216d
commit 7c607462a4
10 changed files with 26 additions and 26 deletions

View file

@ -40,7 +40,7 @@ public:
void stroke_path(Path const&, Color, float thickness);
void draw_quadratic_bezier_curve(FloatPoint control_point, FloatPoint, FloatPoint, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void draw_cubic_bezier_curve(FloatPoint control_point_0, FloatPoint control_point_1, FloatPoint, FloatPoint, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void draw_elliptical_arc(FloatPoint p1, FloatPoint p2, FloatPoint center, FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void draw_elliptical_arc(FloatPoint p1, FloatPoint p2, FloatPoint center, FloatSize radii, float x_axis_rotation, float theta_1, float theta_delta, Color, float thickness = 1, Painter::LineStyle style = Painter::LineStyle::Solid);
void translate(float dx, float dy) { m_transform.translate(dx, dy); }
void translate(FloatPoint delta) { m_transform.translate(delta); }