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LibGfx+LibWeb: Store radii as FloatSize rather than FloatPoint
Radii are sizes, not points. This becomes important when mapping them through a 2D transform.
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10 changed files with 26 additions and 26 deletions
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@ -69,8 +69,8 @@ Gfx::Path& SVGRectElement::get_path()
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}
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auto corner_radii = calculate_used_corner_radius_values();
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float rx = corner_radii.x();
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float ry = corner_radii.y();
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float rx = corner_radii.width();
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float ry = corner_radii.height();
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// 1. perform an absolute moveto operation to location (x+rx,y);
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path.move_to({ x + rx, y });
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@ -120,7 +120,7 @@ Gfx::Path& SVGRectElement::get_path()
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return m_path.value();
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}
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Gfx::FloatPoint SVGRectElement::calculate_used_corner_radius_values()
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Gfx::FloatSize SVGRectElement::calculate_used_corner_radius_values() const
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{
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// 1. Let rx and ry be length values.
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float rx = 0;
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@ -158,7 +158,7 @@ Gfx::FloatPoint SVGRectElement::calculate_used_corner_radius_values()
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ry = half_height;
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// 8. The effective values of ‘rx’ and ‘ry’ are rx and ry, respectively.
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return Gfx::FloatPoint { rx, ry };
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return { rx, ry };
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}
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// https://www.w3.org/TR/SVG11/shapes.html#RectElementXAttribute
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