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AudioServer: Add a buffer queue so we can buffer some sound.
The idea here is to keep a small number of sample buffers queued in the AudioServer so we don't get caught without something to play.
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6 changed files with 61 additions and 1 deletions
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@ -12,4 +12,5 @@ public:
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virtual void handshake() override;
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void play(const ABuffer&, bool block);
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void enqueue(const ABuffer&);
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};
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