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LibGL: Implement glDrawBuffer
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parent
b069c1306c
commit
7cbaaf8366
7 changed files with 52 additions and 1 deletions
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@ -960,6 +960,46 @@ void SoftwareGLContext::gl_read_buffer(GLenum mode)
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m_current_read_buffer = mode;
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}
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void SoftwareGLContext::gl_draw_buffer(GLenum buffer)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_buffer, buffer);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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// FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
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// plus any aux buffer between 0 and GL_AUX_BUFFERS
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RETURN_WITH_ERROR_IF(buffer != GL_NONE
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&& buffer != GL_FRONT_LEFT
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&& buffer != GL_FRONT_RIGHT
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&& buffer != GL_BACK_LEFT
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&& buffer != GL_BACK_RIGHT
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&& buffer != GL_FRONT
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&& buffer != GL_BACK
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&& buffer != GL_LEFT
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&& buffer != GL_RIGHT,
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GL_INVALID_ENUM);
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// FIXME: We do not currently have aux buffers, so make it an invalid
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// operation to select anything but front or back buffers. Also we do
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// not allow selecting the stereoscopic RIGHT buffers since we do not
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// have them configured.
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RETURN_WITH_ERROR_IF(buffer != GL_NONE
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&& buffer != GL_FRONT_LEFT
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&& buffer != GL_FRONT
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&& buffer != GL_BACK_LEFT
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&& buffer != GL_BACK
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&& buffer != GL_FRONT
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&& buffer != GL_BACK
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&& buffer != GL_LEFT,
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GL_INVALID_OPERATION);
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m_current_draw_buffer = buffer;
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auto rasterizer_options = m_rasterizer.options();
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rasterizer_options.draw_buffer = m_current_draw_buffer;
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m_rasterizer.set_options(rasterizer_options);
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}
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void SoftwareGLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
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{
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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