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PixelPaint: Allow keydown events to bubble from ImageEditor
Previously, all keydown KeyEvents were accepted, causing parent widgets not to receive them. With the addition of shortcut handling to keydown, shortcuts were not called when the ImageEditor was focused.
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19 changed files with 62 additions and 41 deletions
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@ -23,28 +23,38 @@ void Tool::set_action(GUI::Action* action)
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m_action = action;
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}
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void Tool::on_keydown(GUI::KeyEvent& event)
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bool Tool::on_keydown(GUI::KeyEvent const& event)
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{
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switch (event.key()) {
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case KeyCode::Key_LeftBracket:
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if (m_primary_slider)
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if (m_primary_slider) {
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m_primary_slider->decrease_slider_by(1);
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return true;
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}
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break;
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case KeyCode::Key_RightBracket:
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if (m_primary_slider)
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if (m_primary_slider) {
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m_primary_slider->increase_slider_by(1);
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return true;
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}
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break;
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case KeyCode::Key_LeftBrace:
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if (m_secondary_slider)
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if (m_secondary_slider) {
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m_secondary_slider->decrease_slider_by(1);
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return true;
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}
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break;
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case KeyCode::Key_RightBrace:
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if (m_secondary_slider)
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if (m_secondary_slider) {
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m_secondary_slider->increase_slider_by(1);
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return true;
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}
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break;
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default:
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break;
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}
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return false;
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}
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Gfx::IntPoint Tool::editor_layer_location(Layer const& layer) const
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