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Refactor GUI rendering model to be two-phased.

Instead of clients painting whenever they feel like it, we now ask that they
paint in response to a paint message.

After finishing painting, clients notify the WindowServer about the rect(s)
they painted into and then flush eventually happens, etc.

This stuff leaves us with a lot of badly named things. Need to fix that.
This commit is contained in:
Andreas Kling 2019-01-26 05:20:32 +01:00
parent 3a401d5249
commit 7cf3c7461c
16 changed files with 117 additions and 40 deletions

View file

@ -201,6 +201,7 @@ public:
int gui$get_window_backing_store(int window_id, GUI_WindowBackingStoreInfo*);
int gui$release_window_backing_store(void* backing_store_id);
int gui$invalidate_window(int window_id, const GUI_Rect*);
int gui$notify_paint_finished(int window_id, const GUI_Rect*);
int gui$get_window_title(int window_id, char* buffer, size_t size);
int gui$set_window_title(int window_id, const char* title, size_t size);
int gui$get_window_rect(int window_id, GUI_Rect*);