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https://github.com/RGBCube/serenity
synced 2025-05-16 19:35:08 +00:00
Refactor GUI rendering model to be two-phased.
Instead of clients painting whenever they feel like it, we now ask that they paint in response to a paint message. After finishing painting, clients notify the WindowServer about the rect(s) they painted into and then flush eventually happens, etc. This stuff leaves us with a lot of badly named things. Need to fix that.
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7cf3c7461c
16 changed files with 117 additions and 40 deletions
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@ -126,28 +126,50 @@ int Process::gui$release_window_backing_store(void* backing_store_id)
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return -EBADBACKING;
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}
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int Process::gui$invalidate_window(int window_id, const GUI_Rect* rect)
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int Process::gui$invalidate_window(int window_id, const GUI_Rect* a_rect)
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{
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if (window_id < 0)
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return -EINVAL;
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if (rect && !validate_read_typed(rect))
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if (a_rect && !validate_read_typed(a_rect))
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return -EFAULT;
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auto it = m_windows.find(window_id);
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if (it == m_windows.end())
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return -EBADWINDOW;
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#ifdef LOG_GUI_SYSCALLS
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if (!rect)
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if (!a_rect)
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dbgprintf("%s<%u> gui$invalidate_window (window_id=%d, rect=(entire))\n", name().characters(), pid(), window_id);
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else
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dbgprintf("%s<%u> gui$invalidate_window (window_id=%d, rect={%d,%d %dx%d})\n", name().characters(), pid(), window_id, rect->location.x, rect->location.y, rect->size.width, rect->size.height);
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dbgprintf("%s<%u> gui$invalidate_window (window_id=%d, rect={%d,%d %dx%d})\n", name().characters(), pid(), window_id, a_rect->location.x, a_rect->location.y, a_rect->size.width, a_rect->size.height);
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#endif
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auto& window = *(*it).value;
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Rect invalidation_rect;
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if (rect) {
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WSWindowLocker locker(window);
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invalidation_rect = *rect;
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}
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WSEventLoop::the().post_event(&window, make<WSWindowInvalidationEvent>(invalidation_rect));
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Rect rect;
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if (a_rect)
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rect = *a_rect;
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WSEventLoop::the().post_event(&window, make<WSPaintEvent>(rect));
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WSEventLoop::the().server_process().request_wakeup();
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return 0;
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}
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int Process::gui$notify_paint_finished(int window_id, const GUI_Rect* a_rect)
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{
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if (window_id < 0)
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return -EINVAL;
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if (a_rect && !validate_read_typed(a_rect))
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return -EFAULT;
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auto it = m_windows.find(window_id);
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if (it == m_windows.end())
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return -EBADWINDOW;
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#ifdef LOG_GUI_SYSCALLS
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if (!a_rect)
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dbgprintf("%s<%u> gui$notify_paint_finished (window_id=%d, rect=(entire))\n", name().characters(), pid(), window_id);
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else
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dbgprintf("%s<%u> gui$notify_paint_finished (window_id=%d, rect={%d,%d %dx%d})\n", name().characters(), pid(), window_id, a_rect->location.x, a_rect->location.y, a_rect->size.width, a_rect->size.height);
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#endif
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auto& window = *(*it).value;
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Rect rect;
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if (a_rect)
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rect = *a_rect;
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WSEventLoop::the().post_event(&window, make<WSWindowInvalidationEvent>(rect));
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WSEventLoop::the().server_process().request_wakeup();
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return 0;
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}
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