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Refactor GUI rendering model to be two-phased.

Instead of clients painting whenever they feel like it, we now ask that they
paint in response to a paint message.

After finishing painting, clients notify the WindowServer about the rect(s)
they painted into and then flush eventually happens, etc.

This stuff leaves us with a lot of badly named things. Need to fix that.
This commit is contained in:
Andreas Kling 2019-01-26 05:20:32 +01:00
parent 3a401d5249
commit 7cf3c7461c
16 changed files with 117 additions and 40 deletions

View file

@ -16,6 +16,7 @@ public:
int window_id() const { return m_window_id; }
String title() const;
void set_title(String&&);
int x() const { return rect().x(); }
@ -40,7 +41,7 @@ public:
void show();
void update();
void update(const Rect& = Rect());
private:
RetainPtr<GraphicsBitmap> m_backing;