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https://github.com/RGBCube/serenity
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Refactor GUI rendering model to be two-phased.
Instead of clients painting whenever they feel like it, we now ask that they paint in response to a paint message. After finishing painting, clients notify the WindowServer about the rect(s) they painted into and then flush eventually happens, etc. This stuff leaves us with a lot of badly named things. Need to fix that.
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16 changed files with 117 additions and 40 deletions
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@ -18,18 +18,16 @@ GraphicsBitmap::GraphicsBitmap(Process& process, const Size& size)
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, m_pitch(size.width() * sizeof(RGBA32))
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, m_client_process(&process)
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{
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InterruptDisabler disabler;
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size_t size_in_bytes = size.width() * size.height() * sizeof(RGBA32);
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auto vmo = VMObject::create_anonymous(size_in_bytes);
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m_client_region = process.allocate_region_with_vmo(LinearAddress(), size_in_bytes, vmo.copyRef(), 0, "GraphicsBitmap (client)", true, true);
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m_client_region->set_shared(true);
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m_client_region->commit();
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auto& server = WSEventLoop::the().server_process();
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m_server_region = server.allocate_region_with_vmo(LinearAddress(), size_in_bytes, move(vmo), 0, "GraphicsBitmap (server)", true, false);
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m_server_region->set_shared(true);
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{
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auto& server = WSEventLoop::the().server_process();
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InterruptDisabler disabler;
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m_server_region = server.allocate_region_with_vmo(LinearAddress(), size_in_bytes, move(vmo), 0, "GraphicsBitmap (server)", true, false);
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m_server_region->set_shared(true);
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}
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m_data = (RGBA32*)m_server_region->laddr().as_ptr();
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}
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#endif
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