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Refactor GUI rendering model to be two-phased.

Instead of clients painting whenever they feel like it, we now ask that they
paint in response to a paint message.

After finishing painting, clients notify the WindowServer about the rect(s)
they painted into and then flush eventually happens, etc.

This stuff leaves us with a lot of badly named things. Need to fix that.
This commit is contained in:
Andreas Kling 2019-01-26 05:20:32 +01:00
parent 3a401d5249
commit 7cf3c7461c
16 changed files with 117 additions and 40 deletions

View file

@ -18,18 +18,16 @@ GraphicsBitmap::GraphicsBitmap(Process& process, const Size& size)
, m_pitch(size.width() * sizeof(RGBA32))
, m_client_process(&process)
{
InterruptDisabler disabler;
size_t size_in_bytes = size.width() * size.height() * sizeof(RGBA32);
auto vmo = VMObject::create_anonymous(size_in_bytes);
m_client_region = process.allocate_region_with_vmo(LinearAddress(), size_in_bytes, vmo.copyRef(), 0, "GraphicsBitmap (client)", true, true);
m_client_region->set_shared(true);
m_client_region->commit();
auto& server = WSEventLoop::the().server_process();
m_server_region = server.allocate_region_with_vmo(LinearAddress(), size_in_bytes, move(vmo), 0, "GraphicsBitmap (server)", true, false);
m_server_region->set_shared(true);
{
auto& server = WSEventLoop::the().server_process();
InterruptDisabler disabler;
m_server_region = server.allocate_region_with_vmo(LinearAddress(), size_in_bytes, move(vmo), 0, "GraphicsBitmap (server)", true, false);
m_server_region->set_shared(true);
}
m_data = (RGBA32*)m_server_region->laddr().as_ptr();
}
#endif