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https://github.com/RGBCube/serenity
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Refactor GUI rendering model to be two-phased.
Instead of clients painting whenever they feel like it, we now ask that they paint in response to a paint message. After finishing painting, clients notify the WindowServer about the rect(s) they painted into and then flush eventually happens, etc. This stuff leaves us with a lot of badly named things. Need to fix that.
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16 changed files with 117 additions and 40 deletions
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@ -94,6 +94,21 @@ void WSEventLoop::post_event(WSEventReceiver* receiver, OwnPtr<WSEvent>&& event)
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}
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}
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if (event->type() == WSEvent::Paint) {
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auto& invalidation_event = static_cast<WSPaintEvent&>(*event);
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for (auto& queued_event : m_queued_events) {
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if (receiver == queued_event.receiver && queued_event.event->type() == WSEvent::Paint) {
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auto& queued_invalidation_event = static_cast<WSPaintEvent&>(*queued_event.event);
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if (queued_invalidation_event.rect().is_empty() || queued_invalidation_event.rect().contains(invalidation_event.rect())) {
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#ifdef WSEVENTLOOP_DEBUG
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dbgprintf("Swallow WM_Paint\n");
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#endif
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return;
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}
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}
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}
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}
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m_queued_events.append({ receiver, move(event) });
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if (current != m_server_process)
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