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Userland: Fix unnecessary heap allocation of singleton objects
In order to avoid having multiple instances, we were keeping a pointer to these singleton objects and only allocating them when it was null. We have `__cxa_guard_{acquire,release}` in the userland, so there's no need to do this dance, as the compiler will ensure that the constructors are only called once.
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9 changed files with 18 additions and 35 deletions
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@ -20,10 +20,8 @@ static IDAllocator s_menu_id_allocator;
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static HashMap<int, Menu*>& all_menus()
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{
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static HashMap<int, Menu*>* map;
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if (!map)
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map = new HashMap<int, Menu*>();
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return *map;
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static HashMap<int, Menu*> s_map;
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return s_map;
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}
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Menu* Menu::from_menu_id(int menu_id)
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