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Playground: Add autocomplete
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1 changed files with 127 additions and 0 deletions
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@ -25,12 +25,138 @@
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*/
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*/
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#include <LibGUI/Application.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/AutocompleteProvider.h>
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#include <LibGUI/GMLLexer.h>
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#include <LibGUI/GMLSyntaxHighlighter.h>
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#include <LibGUI/GMLSyntaxHighlighter.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Splitter.h>
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#include <LibGUI/Splitter.h>
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#include <LibGUI/TextEditor.h>
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#include <LibGUI/TextEditor.h>
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#include <LibGUI/Window.h>
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#include <LibGUI/Window.h>
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class GMLAutocompleteProvider final : public virtual GUI::AutocompleteProvider {
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public:
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GMLAutocompleteProvider() { }
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virtual ~GMLAutocompleteProvider() override { }
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private:
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virtual void provide_completions(Function<void(Vector<Entry>)> callback) override
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{
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auto cursor = m_editor->cursor();
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auto text = m_editor->text();
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GUI::GMLLexer lexer(text);
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// FIXME: Provide a begin() and end() for lexers PLEASE!
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auto all_tokens = lexer.lex();
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enum State {
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Free,
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InClassName,
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AfterClassName,
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InIdentifier,
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AfterIdentifier, // Can we introspect this?
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} state { Free };
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String identifier_string;
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Vector<String> class_names;
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Vector<State> previous_states;
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bool should_push_state { true };
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for (auto& token : all_tokens) {
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if (token.m_start.line > cursor.line() || (token.m_start.line == cursor.line() && token.m_start.column > cursor.column()))
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break;
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switch (state) {
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case Free:
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if (token.m_type == GUI::GMLToken::Type::ClassName) {
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if (should_push_state)
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previous_states.append(state);
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else
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should_push_state = true;
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state = InClassName;
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class_names.append(token.m_view);
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break;
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}
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break;
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case InClassName:
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state = AfterClassName;
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break;
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case AfterClassName:
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if (token.m_type == GUI::GMLToken::Type::Identifier) {
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state = InIdentifier;
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identifier_string = token.m_view;
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break;
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}
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if (token.m_type == GUI::GMLToken::Type::RightCurly) {
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class_names.take_last();
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state = previous_states.take_last();
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break;
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}
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if (token.m_type == GUI::GMLToken::Type::ClassMarker) {
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previous_states.append(AfterClassName);
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state = Free;
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should_push_state = false;
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}
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break;
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case InIdentifier:
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state = AfterIdentifier;
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break;
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case AfterIdentifier:
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if (token.m_type == GUI::GMLToken::Type::ClassMarker) {
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previous_states.append(AfterClassName);
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state = Free;
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should_push_state = false;
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} else {
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state = AfterClassName;
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}
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break;
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}
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}
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Vector<GUI::AutocompleteProvider::Entry> entries;
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switch (state) {
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case Free:
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GUI::WidgetClassRegistration::for_each([&](const GUI::WidgetClassRegistration& registration) {
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entries.empend(String::formatted("@{}", registration.class_name()), 0u);
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});
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break;
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case InClassName:
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if (class_names.is_empty())
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break;
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GUI::WidgetClassRegistration::for_each([&](const GUI::WidgetClassRegistration& registration) {
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if (registration.class_name().starts_with(class_names.last()))
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entries.empend(registration.class_name(), class_names.last().length());
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});
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break;
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case InIdentifier:
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if (class_names.is_empty())
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break;
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if (auto registration = GUI::WidgetClassRegistration::find(class_names.last())) {
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auto instance = registration->construct();
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for (auto& it : instance->properties()) {
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if (it.key.starts_with(identifier_string))
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entries.empend(it.key, identifier_string.length());
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}
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}
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break;
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case AfterClassName:
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if (!class_names.is_empty()) {
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if (auto registration = GUI::WidgetClassRegistration::find(class_names.last())) {
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auto instance = registration->construct();
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for (auto& it : instance->properties()) {
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entries.empend(it.key, 0u);
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}
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}
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}
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GUI::WidgetClassRegistration::for_each([&](const GUI::WidgetClassRegistration& registration) {
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entries.empend(String::formatted("@{}", registration.class_name()), 0u);
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});
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break;
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case AfterIdentifier:
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default:
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break;
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}
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callback(move(entries));
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}
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};
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int main(int argc, char** argv)
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int main(int argc, char** argv)
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{
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{
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auto app = GUI::Application::construct(argc, argv);
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auto app = GUI::Application::construct(argc, argv);
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@ -46,6 +172,7 @@ int main(int argc, char** argv)
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auto& preview = splitter.add<GUI::Widget>();
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auto& preview = splitter.add<GUI::Widget>();
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editor.set_syntax_highlighter(make<GUI::GMLSyntaxHighlighter>());
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editor.set_syntax_highlighter(make<GUI::GMLSyntaxHighlighter>());
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editor.set_autocomplete_provider(make<GMLAutocompleteProvider>());
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editor.set_automatic_indentation_enabled(true);
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editor.set_automatic_indentation_enabled(true);
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editor.set_text(R"~~~(@GUI::Widget {
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editor.set_text(R"~~~(@GUI::Widget {
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layout: @GUI::VerticalBoxLayout {
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layout: @GUI::VerticalBoxLayout {
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