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LibGL+LibGPU+LibSoftGPU: Move Light.h to LibGPU

This commit is contained in:
Stephan Unverwerth 2022-03-27 15:02:20 +02:00 committed by Andreas Kling
parent e7450fa940
commit 7da9447619
4 changed files with 7 additions and 7 deletions

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@ -18,13 +18,13 @@
#include <LibGL/Tex/Texture.h>
#include <LibGL/Tex/TextureUnit.h>
#include <LibGPU/DeviceInfo.h>
#include <LibGPU/Light.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Matrix4x4.h>
#include <LibGfx/Rect.h>
#include <LibGfx/Vector3.h>
#include <LibSoftGPU/Clipper.h>
#include <LibSoftGPU/Device.h>
#include <LibSoftGPU/Light/Light.h>
#include <LibSoftGPU/Vertex.h>
namespace GL {
@ -438,7 +438,7 @@ private:
// Lighting configuration
bool m_lighting_enabled { false };
Vector<SoftGPU::Light> m_light_states;
Vector<GPU::Light> m_light_states;
Array<SoftGPU::Material, 2u> m_material_states;
// Color material