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LibGL+LibGPU+LibSoftGPU: Move Light.h to LibGPU
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4 changed files with 7 additions and 7 deletions
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@ -18,13 +18,13 @@
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#include <LibGL/Tex/Texture.h>
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#include <LibGL/Tex/TextureUnit.h>
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#include <LibGPU/DeviceInfo.h>
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#include <LibGPU/Light.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Matrix4x4.h>
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#include <LibGfx/Rect.h>
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#include <LibGfx/Vector3.h>
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#include <LibSoftGPU/Clipper.h>
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#include <LibSoftGPU/Device.h>
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#include <LibSoftGPU/Light/Light.h>
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#include <LibSoftGPU/Vertex.h>
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namespace GL {
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@ -438,7 +438,7 @@ private:
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// Lighting configuration
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bool m_lighting_enabled { false };
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Vector<SoftGPU::Light> m_light_states;
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Vector<GPU::Light> m_light_states;
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Array<SoftGPU::Material, 2u> m_material_states;
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// Color material
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