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LibGUI: Rewrite layout system in terms of min and max sizes
This patch removes size policies and preferred sizes, and replaces them with min-size and max-size for each widget. Box layout now works in 3 passes: 1) Set all items (widgets/spacers) to their min-size 2) Distribute remaining space evenly, respecting max-size 3) Place widgets one after the other, adding spacing in between I've also added convenience helpers for setting a fixed size (which is the same as setting min-size and max-size to the same value.) This significantly reduces the verbosity of widget layout and makes GML a bit more pleasant to write, too. :^)
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83 changed files with 444 additions and 957 deletions
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@ -96,8 +96,7 @@ ToolboxWidget::ToolboxWidget()
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set_frame_shape(Gfx::FrameShape::Panel);
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set_frame_shadow(Gfx::FrameShadow::Raised);
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set_size_policy(GUI::SizePolicy::Fixed, GUI::SizePolicy::Fill);
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set_preferred_size(48, 0);
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set_fixed_width(48);
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set_layout<GUI::VerticalBoxLayout>();
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layout()->set_margins({ 4, 4, 4, 4 });
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@ -119,8 +118,7 @@ void ToolboxWidget::setup_tools()
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auto add_tool = [&](const StringView& name, const StringView& icon_name, const GUI::Shortcut& shortcut, NonnullOwnPtr<Tool> tool) -> ToolButton& {
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m_tools.append(tool.ptr());
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auto& button = add<ToolButton>(*this, name, shortcut, move(tool));
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button.set_size_policy(GUI::SizePolicy::Fill, GUI::SizePolicy::Fixed);
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button.set_preferred_size(0, 32);
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button.set_fixed_height(32);
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button.set_checkable(true);
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button.set_icon(Gfx::Bitmap::load_from_file(String::formatted("/res/icons/pixelpaint/{}.png", icon_name)));
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return button;
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