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LibGUI: Rewrite layout system in terms of min and max sizes
This patch removes size policies and preferred sizes, and replaces them with min-size and max-size for each widget. Box layout now works in 3 passes: 1) Set all items (widgets/spacers) to their min-size 2) Distribute remaining space evenly, respecting max-size 3) Place widgets one after the other, adding spacing in between I've also added convenience helpers for setting a fixed size (which is the same as setting min-size and max-size to the same value.) This significantly reduces the verbosity of widget layout and makes GML a bit more pleasant to write, too. :^)
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83 changed files with 444 additions and 957 deletions
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@ -39,7 +39,6 @@ ImageWidget::ImageWidget(const StringView&)
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set_frame_thickness(0);
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set_frame_shadow(Gfx::FrameShadow::Plain);
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set_frame_shape(Gfx::FrameShape::NoFrame);
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set_size_policy(GUI::SizePolicy::Fixed, GUI::SizePolicy::Fixed);
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set_auto_resize(true);
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}
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@ -54,7 +53,7 @@ void ImageWidget::set_bitmap(const Gfx::Bitmap* bitmap)
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m_bitmap = bitmap;
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if (m_bitmap && m_auto_resize)
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set_preferred_size(m_bitmap->width(), m_bitmap->height());
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set_fixed_size(m_bitmap->size());
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update();
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}
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@ -64,7 +63,7 @@ void ImageWidget::set_auto_resize(bool value)
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m_auto_resize = value;
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if (m_bitmap)
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set_preferred_size(m_bitmap->width(), m_bitmap->height());
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set_fixed_size(m_bitmap->size());
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}
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void ImageWidget::animate()
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