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LibGUI: Rewrite layout system in terms of min and max sizes
This patch removes size policies and preferred sizes, and replaces them with min-size and max-size for each widget. Box layout now works in 3 passes: 1) Set all items (widgets/spacers) to their min-size 2) Distribute remaining space evenly, respecting max-size 3) Place widgets one after the other, adding spacing in between I've also added convenience helpers for setting a fixed size (which is the same as setting min-size and max-size to the same value.) This significantly reduces the verbosity of widget layout and makes GML a bit more pleasant to write, too. :^)
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83 changed files with 444 additions and 957 deletions
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@ -123,21 +123,18 @@ void MessageBox::build()
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}
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auto& label = message_container.add<Label>(m_text);
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label.set_size_policy(SizePolicy::Fill, SizePolicy::Fixed);
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label.set_preferred_size(text_width, 16);
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label.set_fixed_height(16);
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if (m_type != Type::None)
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label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto& button_container = widget.add<Widget>();
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button_container.set_layout<HorizontalBoxLayout>();
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button_container.set_size_policy(SizePolicy::Fill, SizePolicy::Fixed);
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button_container.set_preferred_size(0, 24);
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button_container.set_fixed_height(24);
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button_container.layout()->set_spacing(8);
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auto add_button = [&](String label, Dialog::ExecResult result) {
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auto& button = button_container.add<Button>();
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button.set_size_policy(SizePolicy::Fixed, SizePolicy::Fill);
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button.set_preferred_size(96, 0);
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button.set_fixed_width(96);
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button.set_text(label);
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button.on_click = [this, label, result](auto) {
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done(result);
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