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LibGUI: Rewrite layout system in terms of min and max sizes
This patch removes size policies and preferred sizes, and replaces them with min-size and max-size for each widget. Box layout now works in 3 passes: 1) Set all items (widgets/spacers) to their min-size 2) Distribute remaining space evenly, respecting max-size 3) Place widgets one after the other, adding spacing in between I've also added convenience helpers for setting a fixed size (which is the same as setting min-size and max-size to the same value.) This significantly reduces the verbosity of widget layout and makes GML a bit more pleasant to write, too. :^)
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83 changed files with 444 additions and 957 deletions
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@ -183,11 +183,14 @@ void Splitter::mousemove_event(MouseEvent& event)
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new_second_resizee_size.set_primary_size_for_orientation(m_orientation, new_second_resizee_size.primary_size_for_orientation(m_orientation) + correction);
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new_first_resizee_size.set_primary_size_for_orientation(m_orientation, new_first_resizee_size.primary_size_for_orientation(m_orientation) - correction);
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}
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m_first_resizee->set_preferred_size(new_first_resizee_size);
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m_second_resizee->set_preferred_size(new_second_resizee_size);
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m_first_resizee->set_size_policy(m_orientation, SizePolicy::Fixed);
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m_second_resizee->set_size_policy(m_orientation, SizePolicy::Fill);
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if (m_orientation == Orientation::Horizontal) {
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m_first_resizee->set_fixed_width(new_first_resizee_size.width());
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m_second_resizee->set_fixed_width(-1);
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} else {
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m_first_resizee->set_fixed_height(new_first_resizee_size.height());
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m_second_resizee->set_fixed_height(-1);
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}
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invalidate_layout();
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}
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