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LibGUI: Rewrite layout system in terms of min and max sizes

This patch removes size policies and preferred sizes, and replaces them
with min-size and max-size for each widget.

Box layout now works in 3 passes:

    1) Set all items (widgets/spacers) to their min-size
    2) Distribute remaining space evenly, respecting max-size
    3) Place widgets one after the other, adding spacing in between

I've also added convenience helpers for setting a fixed size (which is
the same as setting min-size and max-size to the same value.)

This significantly reduces the verbosity of widget layout and makes GML
a bit more pleasant to write, too. :^)
This commit is contained in:
Andreas Kling 2020-12-30 01:23:32 +01:00
parent b2bba5ce5c
commit 7dc5a3ead8
83 changed files with 444 additions and 957 deletions

View file

@ -542,10 +542,10 @@ void Window::set_main_widget(Widget* widget)
if (m_main_widget) {
add_child(*widget);
auto new_window_rect = rect();
if (m_main_widget->horizontal_size_policy() == SizePolicy::Fixed)
new_window_rect.set_width(m_main_widget->preferred_size().width());
if (m_main_widget->vertical_size_policy() == SizePolicy::Fixed)
new_window_rect.set_height(m_main_widget->preferred_size().height());
if (m_main_widget->min_width() >= 0)
new_window_rect.set_width(max(new_window_rect.width(), m_main_widget->min_width()));
if (m_main_widget->min_height() >= 0)
new_window_rect.set_height(max(new_window_rect.height(), m_main_widget->min_height()));
set_rect(new_window_rect);
m_main_widget->set_relative_rect({ {}, new_window_rect.size() });
m_main_widget->set_window(this);