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Games: Add Flood

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implicitfield 2022-10-13 22:01:31 +03:00 committed by Andrew Kaster
parent 02baa1b005
commit 7eca8f7e62
15 changed files with 822 additions and 0 deletions

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/*
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "BoardWidget.h"
#include <LibGUI/Menu.h>
#include <LibGUI/Painter.h>
BoardWidget::BoardWidget(size_t rows, size_t columns, Vector<Color> colors, Color background_color)
: m_board(make<Board>(rows, columns))
, m_background_color(background_color)
{
m_board->set_color_scheme(move(colors));
}
void BoardWidget::resize_board(size_t rows, size_t columns)
{
if (columns == m_board->columns() && rows == m_board->rows())
return;
m_board->resize(rows, columns);
}
void BoardWidget::set_background_color(Color const background)
{
m_background_color = background;
}
int BoardWidget::get_cell_size() const
{
int width = rect().width() / m_board->columns();
int height = rect().height() / m_board->rows();
return min(width, height);
}
Gfx::IntSize BoardWidget::get_board_offset() const
{
int cell_size = get_cell_size();
return {
(width() - cell_size * m_board->columns()) / 2,
(height() - cell_size * m_board->rows()) / 2,
};
}
void BoardWidget::paint_event(GUI::PaintEvent& event)
{
GUI::Widget::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.fill_rect(event.rect(), m_background_color);
int cell_size = get_cell_size();
Gfx::IntSize board_offset = get_board_offset();
for (size_t row = 0; row < m_board->rows(); ++row) {
for (size_t column = 0; column < m_board->columns(); ++column) {
int cell_x = column * cell_size + board_offset.width();
int cell_y = row * cell_size + board_offset.height();
Gfx::Rect cell_rect(cell_x, cell_y, cell_size, cell_size);
Color fill_color = m_board->cell(row, column).release_value();
painter.fill_rect(cell_rect, fill_color);
}
}
}
void BoardWidget::mousedown_event(GUI::MouseEvent& event)
{
if (event.button() == GUI::MouseButton::Primary && on_move) {
auto row_and_column = get_row_and_column_for_point(event.x(), event.y());
if (!row_and_column.has_value())
return;
on_move(row_and_column.value());
}
}
Optional<Board::RowAndColumn> BoardWidget::get_row_and_column_for_point(int x, int y) const
{
auto board_offset = get_board_offset();
auto cell_size = get_cell_size();
auto board_width = m_board->columns() * cell_size;
auto board_height = m_board->rows() * cell_size;
if (x <= board_offset.width() || static_cast<size_t>(x) >= board_offset.width() + board_width)
return {};
if (y <= board_offset.height() || static_cast<size_t>(y) >= board_offset.height() + board_height)
return {};
return { {
.row = static_cast<size_t>((y - board_offset.height()) / cell_size),
.column = static_cast<size_t>((x - board_offset.width()) / cell_size),
} };
}