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Games: Add Flood
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15 changed files with 822 additions and 0 deletions
41
Userland/Games/Flood/BoardWidget.h
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41
Userland/Games/Flood/BoardWidget.h
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/*
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Board.h"
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#include <AK/Function.h>
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#include <AK/NonnullOwnPtr.h>
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#include <AK/Optional.h>
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#include <AK/RefPtr.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Widget.h>
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class BoardWidget final : public GUI::Widget {
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C_OBJECT(BoardWidget);
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public:
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Function<void(Board::RowAndColumn)> on_move;
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void mousedown_event(GUI::MouseEvent&) override;
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void set_background_color(Color const background);
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int get_cell_size() const;
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Gfx::IntSize get_board_offset() const;
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Optional<Board::RowAndColumn> get_row_and_column_for_point(int x, int y) const;
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void resize_board(size_t rows, size_t columns);
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Board* board() { return m_board.ptr(); }
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private:
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BoardWidget(size_t rows, size_t columns, Vector<Color> colors, Color background_color);
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NonnullOwnPtr<Board> m_board;
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Color m_background_color;
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};
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