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Games: Add Flood

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implicitfield 2022-10-13 22:01:31 +03:00 committed by Andrew Kaster
parent 02baa1b005
commit 7eca8f7e62
15 changed files with 822 additions and 0 deletions

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/*
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Board.h"
#include <AK/Function.h>
#include <AK/NonnullOwnPtr.h>
#include <AK/Optional.h>
#include <AK/RefPtr.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Widget.h>
class BoardWidget final : public GUI::Widget {
C_OBJECT(BoardWidget);
public:
Function<void(Board::RowAndColumn)> on_move;
virtual void paint_event(GUI::PaintEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override;
void set_background_color(Color const background);
int get_cell_size() const;
Gfx::IntSize get_board_offset() const;
Optional<Board::RowAndColumn> get_row_and_column_for_point(int x, int y) const;
void resize_board(size_t rows, size_t columns);
Board* board() { return m_board.ptr(); }
private:
BoardWidget(size_t rows, size_t columns, Vector<Color> colors, Color background_color);
NonnullOwnPtr<Board> m_board;
Color m_background_color;
};