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WindowSerer+LibGUI: Send multiple rects in invalidation/flush messages.

This patch moves to sending up to 32 rects at a time when coordinating the
painting between WindowServer and its clients. Rects are also merged into
a minimal DisjointRectSet on the server side before painting.

Interactive resize looks a lot better after this change, since we can
usually do all the repainting needed in one go.
This commit is contained in:
Andreas Kling 2019-04-20 17:19:56 +02:00
parent ec365b82d5
commit 7efd61fcf5
10 changed files with 74 additions and 29 deletions

View file

@ -191,9 +191,14 @@ void WSEventLoop::on_receive_from_client(int client_id, const WSAPI_ClientMessag
case WSAPI_ClientMessage::Type::GetClipboardContents:
post_event(client, make<WSAPIGetClipboardContentsRequest>(client_id));
break;
case WSAPI_ClientMessage::Type::InvalidateRect:
post_event(client, make<WSAPIInvalidateRectRequest>(client_id, message.window_id, message.window.rect));
case WSAPI_ClientMessage::Type::InvalidateRect: {
Vector<Rect, 32> rects;
ASSERT(message.rect_count <= 32);
for (int i = 0; i < message.rect_count; ++i)
rects.append(message.rects[i]);
post_event(client, make<WSAPIInvalidateRectRequest>(client_id, message.window_id, rects));
break;
}
case WSAPI_ClientMessage::Type::DidFinishPainting:
post_event(client, make<WSAPIDidFinishPaintingNotification>(client_id, message.window_id, message.window.rect));
break;