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LibGL: Implement glAttachShader

This commit is contained in:
Stephan Unverwerth 2022-08-28 11:47:58 +02:00 committed by Andrew Kaster
parent 42ef5c9e12
commit 7f062e35a4
4 changed files with 43 additions and 4 deletions

View file

@ -95,8 +95,16 @@ void GLContext::gl_delete_program(GLuint program)
void GLContext::gl_attach_shader(GLuint program, GLuint shader)
{
dbgln("gl_attach_shader({}, {}) unimplemented ", program, shader);
TODO();
auto program_it = m_allocated_programs.find(program);
auto shader_it = m_allocated_shaders.find(shader);
// FIXME: implement check "GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL."
RETURN_WITH_ERROR_IF(program_it == m_allocated_programs.end(), GL_INVALID_OPERATION);
RETURN_WITH_ERROR_IF(shader_it == m_allocated_shaders.end(), GL_INVALID_OPERATION);
// NOTE: attach_result is Error if the shader is already attached to this program
auto attach_result = program_it->value->attach_shader(*shader_it->value);
RETURN_WITH_ERROR_IF(attach_result.is_error() && attach_result.error().is_errno() && attach_result.error().code() == ENOMEM, GL_OUT_OF_MEMORY);
RETURN_WITH_ERROR_IF(attach_result.is_error(), GL_INVALID_OPERATION);
}
void GLContext::gl_link_program(GLuint program)