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LibGL: Implement glFogfv
This currently just sets the fog colour in the rasterizer.
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@ -374,6 +374,7 @@ GLAPI void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* i
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GLAPI void glDepthRange(GLdouble nearVal, GLdouble farVal);
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GLAPI void glDepthFunc(GLenum func);
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GLAPI void glPolygonMode(GLenum face, GLenum mode);
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GLAPI void glFogfv(GLenum mode, GLfloat* params);
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#ifdef __cplusplus
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}
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