mirror of
https://github.com/RGBCube/serenity
synced 2025-07-27 01:17:35 +00:00
LibCards: Centralise card bitmap creation
Instead of each card being responsible for painting its own bitmaps, we now have a CardPainter which is responsible for this. It paints a given card the first time it is requested, and then re-uses that bitmap when requested in the future. This saves memory for duplicate cards (such as in Spider where several sets of the same suit are used) or unused ones (for example, the inverted cards which are only used by Hearts). It also means we don't throw away bitmaps and then re-create identical ones when starting a new game. We get some nice memory savings from this: | | Before | After | Before (Virtual) | After (Virtual) | |:----------|---------:|---------:|-----------------:|----------------:| | Hearts | 12.2 MiB | 9.3 MiB | 25.1 MiB | 22.2 MiB | | Spider | 12.1 MiB | 10.1 MiB | 29.2 MiB | 22.9 MiB | | Solitaire | 16.4 MiB | 9.0 MiB | 25.0 MiB | 21.9 MiB | All these measurements taken from x86_64 build, from a fresh launch of each game after the animation has finished, but without making any moves. The Hearts value will go up once inverted cards start being requested.
This commit is contained in:
parent
aac2488d5c
commit
7f46d31849
5 changed files with 249 additions and 141 deletions
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@ -1,6 +1,7 @@
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set(SOURCES
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Card.cpp
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CardGame.cpp
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CardPainter.cpp
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CardStack.cpp
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)
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@ -6,145 +6,28 @@
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*/
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#include "Card.h"
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#include <LibGUI/Widget.h>
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#include <LibGfx/Font/Font.h>
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#include <LibGfx/Font/FontDatabase.h>
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#include <LibCards/CardPainter.h>
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namespace Cards {
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static constexpr Gfx::CharacterBitmap s_diamond {
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" # "
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" ### "
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" ##### "
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" ####### "
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"#########"
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" ####### "
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" ##### "
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" ### "
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" # "sv,
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9, 9
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};
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static constexpr Gfx::CharacterBitmap s_heart {
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" # # "
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" ### ### "
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"#########"
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"#########"
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"#########"
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" ####### "
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" ##### "
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" ### "
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" # "sv,
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9, 9
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};
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static constexpr Gfx::CharacterBitmap s_spade {
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" # "
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" ### "
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" ##### "
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" ####### "
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"#########"
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"#########"
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" ## # ## "
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" ### "
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" ### "sv,
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9, 9
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};
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static constexpr Gfx::CharacterBitmap s_club {
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" ### "
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" ##### "
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" ##### "
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" ## ### ## "
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"###########"
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"###########"
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"#### # ####"
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" ## ### ## "
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" ### "sv,
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11, 9
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};
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static RefPtr<Gfx::Bitmap> s_background;
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static RefPtr<Gfx::Bitmap> s_background_inverted;
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Card::Card(Suit suit, Rank rank)
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: m_rect(Gfx::IntRect({}, { width, height }))
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, m_front(Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, { width, height }).release_value_but_fixme_should_propagate_errors())
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, m_suit(suit)
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, m_rank(rank)
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{
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VERIFY(to_underlying(rank) < card_count);
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Gfx::IntRect paint_rect({ 0, 0 }, { width, height });
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if (s_background.is_null()) {
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s_background = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, { width, height }).release_value_but_fixme_should_propagate_errors();
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Gfx::Painter bg_painter(*s_background);
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auto image = Gfx::Bitmap::try_load_from_file("/res/icons/cards/buggie-deck.png"sv).release_value_but_fixme_should_propagate_errors();
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float aspect_ratio = image->width() / static_cast<float>(image->height());
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auto target_size = Gfx::IntSize(static_cast<int>(aspect_ratio * (height - 5)), height - 5);
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bg_painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, card_radius);
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auto inner_paint_rect = paint_rect.shrunken(2, 2);
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bg_painter.fill_rect_with_rounded_corners(inner_paint_rect, Color::White, card_radius - 1);
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bg_painter.draw_scaled_bitmap(
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{ { (width - target_size.width()) / 2, (height - target_size.height()) / 2 }, target_size },
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*image, image->rect());
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s_background_inverted = invert_bitmap(*s_background);
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}
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Gfx::Painter painter(m_front);
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auto& font = Gfx::FontDatabase::default_font().bold_variant();
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painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, card_radius);
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paint_rect.shrink(2, 2);
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painter.fill_rect_with_rounded_corners(paint_rect, Color::White, card_radius - 1);
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paint_rect.set_height(paint_rect.height() / 2);
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paint_rect.shrink(10, 6);
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auto text_rect = Gfx::IntRect { 4, 6, font.width("10"sv), font.glyph_height() };
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painter.draw_text(text_rect, card_rank_label(m_rank), font, Gfx::TextAlignment::Center, color());
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auto const& symbol = [&]() -> Gfx::CharacterBitmap const& {
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switch (m_suit) {
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case Suit::Diamonds:
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return s_diamond;
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case Suit::Clubs:
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return s_club;
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break;
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case Suit::Spades:
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return s_spade;
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case Suit::Hearts:
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return s_heart;
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default:
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VERIFY_NOT_REACHED();
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}
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}();
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painter.draw_bitmap(
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{ text_rect.x() + (text_rect.width() - symbol.size().width()) / 2, text_rect.bottom() + 5 },
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symbol, color());
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for (int y = height / 2; y < height; ++y) {
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for (int x = 0; x < width; ++x) {
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m_front->set_pixel(x, y, m_front->get_pixel(width - x - 1, height - y - 1));
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}
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}
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m_front_inverted = invert_bitmap(*m_front);
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}
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void Card::draw(GUI::Painter& painter) const
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{
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VERIFY(!s_background.is_null());
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if (m_inverted)
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painter.blit(position(), m_upside_down ? *s_background_inverted : *m_front_inverted, m_front_inverted->rect());
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else
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painter.blit(position(), m_upside_down ? *s_background : *m_front, m_front->rect());
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auto& card_painter = CardPainter::the();
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auto bitmap = [&]() {
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if (m_inverted)
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return m_upside_down ? card_painter.card_back_inverted() : card_painter.card_front_inverted(m_suit, m_rank);
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return m_upside_down ? card_painter.card_back() : card_painter.card_front(m_suit, m_rank);
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}();
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painter.blit(position(), bitmap, bitmap->rect());
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}
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void Card::clear(GUI::Painter& painter, Color const& background_color) const
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@ -167,15 +50,4 @@ void Card::clear_and_draw(GUI::Painter& painter, Color const& background_color)
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save_old_position();
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}
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NonnullRefPtr<Gfx::Bitmap> Card::invert_bitmap(Gfx::Bitmap& bitmap)
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{
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auto inverted_bitmap = bitmap.clone().release_value_but_fixme_should_propagate_errors();
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for (int y = 0; y < inverted_bitmap->height(); y++) {
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for (int x = 0; x < inverted_bitmap->width(); x++) {
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inverted_bitmap->set_pixel(x, y, inverted_bitmap->get_pixel(x, y).inverted());
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}
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}
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return *inverted_bitmap;
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}
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}
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@ -113,11 +113,7 @@ public:
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private:
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Card(Suit, Rank);
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static NonnullRefPtr<Gfx::Bitmap> invert_bitmap(Gfx::Bitmap&);
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Gfx::IntRect m_rect;
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NonnullRefPtr<Gfx::Bitmap> m_front;
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RefPtr<Gfx::Bitmap> m_front_inverted;
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Gfx::IntPoint m_old_position;
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Suit m_suit;
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Rank m_rank;
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203
Userland/Libraries/LibCards/CardPainter.cpp
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203
Userland/Libraries/LibCards/CardPainter.cpp
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@ -0,0 +1,203 @@
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/*
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* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
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* Copyright (c) 2022, the SerenityOS developers.
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "CardPainter.h"
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#include <LibGfx/Font/Font.h>
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#include <LibGfx/Font/FontDatabase.h>
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namespace Cards {
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CardPainter& CardPainter::the()
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{
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static CardPainter s_card_painter;
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return s_card_painter;
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}
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static constexpr Gfx::CharacterBitmap s_diamond {
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" # "
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" ### "
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" ##### "
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" ####### "
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"#########"
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" ####### "
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" ##### "
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" ### "
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" # "sv,
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9, 9
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};
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static constexpr Gfx::CharacterBitmap s_heart {
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" # # "
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" ### ### "
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"#########"
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"#########"
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"#########"
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" ####### "
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" ##### "
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" ### "
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" # "sv,
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9, 9
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};
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static constexpr Gfx::CharacterBitmap s_spade {
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" # "
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" ### "
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" ##### "
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" ####### "
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"#########"
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"#########"
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" ## # ## "
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" ### "
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" ### "sv,
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9, 9
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};
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static constexpr Gfx::CharacterBitmap s_club {
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" ### "
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" ##### "
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" ##### "
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" ## ### ## "
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"###########"
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"###########"
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"#### # ####"
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" ## ### ## "
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" ### "sv,
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11, 9
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};
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NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front(Suit suit, Rank rank)
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{
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auto suit_id = to_underlying(suit);
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auto rank_id = to_underlying(rank);
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auto& existing_bitmap = m_cards[suit_id][rank_id];
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if (!existing_bitmap.is_null())
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return *existing_bitmap;
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m_cards[suit_id][rank_id] = create_card_bitmap();
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paint_card_front(*m_cards[suit_id][rank_id], suit, rank);
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return *m_cards[suit_id][rank_id];
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}
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NonnullRefPtr<Gfx::Bitmap> CardPainter::card_back()
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{
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if (!m_card_back.is_null())
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return *m_card_back;
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m_card_back = create_card_bitmap();
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paint_card_back(*m_card_back);
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return *m_card_back;
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}
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NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front_inverted(Suit suit, Rank rank)
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{
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auto suit_id = to_underlying(suit);
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auto rank_id = to_underlying(rank);
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auto& existing_bitmap = m_cards_inverted[suit_id][rank_id];
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if (!existing_bitmap.is_null())
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return *existing_bitmap;
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m_cards_inverted[suit_id][rank_id] = create_card_bitmap();
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paint_inverted_card(*m_cards_inverted[suit_id][rank_id], card_front(suit, rank));
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return *m_cards_inverted[suit_id][rank_id];
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}
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NonnullRefPtr<Gfx::Bitmap> CardPainter::card_back_inverted()
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{
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if (!m_card_back_inverted.is_null())
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return *m_card_back_inverted;
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m_card_back_inverted = create_card_bitmap();
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paint_inverted_card(card_back(), *m_card_back_inverted);
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return *m_card_back_inverted;
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}
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NonnullRefPtr<Gfx::Bitmap> CardPainter::create_card_bitmap()
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{
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return Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, { Card::width, Card::height }).release_value_but_fixme_should_propagate_errors();
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}
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void CardPainter::paint_card_front(Gfx::Bitmap& bitmap, Cards::Suit suit, Cards::Rank rank)
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{
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auto const suit_color = (suit == Suit::Diamonds || suit == Suit::Hearts) ? Color::Red : Color::Black;
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auto const& suit_symbol = [&]() -> Gfx::CharacterBitmap const& {
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switch (suit) {
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case Suit::Diamonds:
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return s_diamond;
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case Suit::Clubs:
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return s_club;
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case Suit::Spades:
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return s_spade;
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case Suit::Hearts:
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return s_heart;
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default:
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VERIFY_NOT_REACHED();
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}
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}();
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Gfx::Painter painter { bitmap };
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auto paint_rect = bitmap.rect();
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auto& font = Gfx::FontDatabase::default_font().bold_variant();
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painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, Card::card_radius);
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paint_rect.shrink(2, 2);
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painter.fill_rect_with_rounded_corners(paint_rect, Color::White, Card::card_radius - 1);
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paint_rect.set_height(paint_rect.height() / 2);
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paint_rect.shrink(10, 6);
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auto text_rect = Gfx::IntRect { 4, 6, font.width("10"sv), font.glyph_height() };
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painter.draw_text(text_rect, card_rank_label(rank), font, Gfx::TextAlignment::Center, suit_color);
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painter.draw_bitmap(
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{ text_rect.x() + (text_rect.width() - suit_symbol.size().width()) / 2, text_rect.bottom() + 5 },
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suit_symbol, suit_color);
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for (int y = Card::height / 2; y < Card::height; ++y) {
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for (int x = 0; x < Card::width; ++x) {
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bitmap.set_pixel(x, y, bitmap.get_pixel(Card::width - x - 1, Card::height - y - 1));
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}
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}
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}
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void CardPainter::paint_card_back(Gfx::Bitmap& bitmap)
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{
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Gfx::Painter painter { bitmap };
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auto paint_rect = bitmap.rect();
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painter.clear_rect(paint_rect, Gfx::Color::Transparent);
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auto image = Gfx::Bitmap::try_load_from_file("/res/icons/cards/buggie-deck.png"sv).release_value_but_fixme_should_propagate_errors();
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float aspect_ratio = image->width() / static_cast<float>(image->height());
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Gfx::IntSize target_size { static_cast<int>(aspect_ratio * (Card::height - 5)), Card::height - 5 };
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painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, Card::card_radius);
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auto inner_paint_rect = paint_rect.shrunken(2, 2);
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painter.fill_rect_with_rounded_corners(inner_paint_rect, Color::White, Card::card_radius - 1);
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painter.draw_scaled_bitmap(
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{ { (Card::width - target_size.width()) / 2, (Card::height - target_size.height()) / 2 }, target_size },
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*image, image->rect());
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}
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void CardPainter::paint_inverted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_invert)
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{
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Gfx::Painter painter { bitmap };
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painter.clear_rect(bitmap.rect(), Gfx::Color::Transparent);
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painter.blit_filtered({ 0, 0 }, source_to_invert, source_to_invert.rect(), [&](Color color) {
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return color.inverted();
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});
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}
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}
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36
Userland/Libraries/LibCards/CardPainter.h
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36
Userland/Libraries/LibCards/CardPainter.h
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/*
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Array.h>
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#include <LibCards/Card.h>
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#include <LibGfx/Bitmap.h>
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namespace Cards {
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class CardPainter {
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public:
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static CardPainter& the();
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NonnullRefPtr<Gfx::Bitmap> card_front(Suit, Rank);
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NonnullRefPtr<Gfx::Bitmap> card_back();
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NonnullRefPtr<Gfx::Bitmap> card_front_inverted(Suit, Rank);
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NonnullRefPtr<Gfx::Bitmap> card_back_inverted();
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private:
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NonnullRefPtr<Gfx::Bitmap> create_card_bitmap();
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void paint_card_front(Gfx::Bitmap&, Suit, Rank);
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void paint_card_back(Gfx::Bitmap&);
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void paint_inverted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_invert);
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Array<Array<RefPtr<Gfx::Bitmap>, to_underlying(Rank::__Count)>, to_underlying(Suit::__Count)> m_cards;
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Array<Array<RefPtr<Gfx::Bitmap>, to_underlying(Rank::__Count)>, to_underlying(Suit::__Count)> m_cards_inverted;
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RefPtr<Gfx::Bitmap> m_card_back;
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RefPtr<Gfx::Bitmap> m_card_back_inverted;
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};
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}
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