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Userland: static vs non-static constexpr variables
Problem: - `static` variables consume memory and sometimes are less optimizable. - `static const` variables can be `constexpr`, usually. - `static` function-local variables require an initialization check every time the function is run. Solution: - If a global `static` variable is only used in a single function then move it into the function and make it non-`static` and `constexpr`. - Make all global `static` variables `constexpr` instead of `const`. - Change function-local `static const[expr]` variables to be just `constexpr`.
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38 changed files with 192 additions and 184 deletions
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@ -354,7 +354,7 @@ void ClassicStylePainter::paint_radio_button(Painter& painter, const IntRect& re
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painter.blit(rect.location(), bitmap, bitmap.rect());
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}
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static const char* s_checked_bitmap_data = {
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static constexpr char s_checked_bitmap_data[] = {
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" "
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" # "
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" ## "
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@ -367,8 +367,8 @@ static const char* s_checked_bitmap_data = {
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};
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static Gfx::CharacterBitmap* s_checked_bitmap;
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static const int s_checked_bitmap_width = 9;
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static const int s_checked_bitmap_height = 9;
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static constexpr int s_checked_bitmap_width = 9;
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static constexpr int s_checked_bitmap_height = 9;
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void ClassicStylePainter::paint_check_box(Painter& painter, const IntRect& rect, const Palette& palette, bool is_enabled, bool is_checked, bool is_being_pressed)
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{
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