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Userland: static vs non-static constexpr variables

Problem:
- `static` variables consume memory and sometimes are less
  optimizable.
- `static const` variables can be `constexpr`, usually.
- `static` function-local variables require an initialization check
  every time the function is run.

Solution:
- If a global `static` variable is only used in a single function then
  move it into the function and make it non-`static` and `constexpr`.
- Make all global `static` variables `constexpr` instead of `const`.
- Change function-local `static const[expr]` variables to be just
  `constexpr`.
This commit is contained in:
Lenny Maiorani 2021-05-19 09:32:07 -06:00 committed by Linus Groh
parent 17ff895e1c
commit 800ea8ea96
38 changed files with 192 additions and 184 deletions

View file

@ -861,20 +861,20 @@ static void dequantize(JPGLoadingContext& context, Vector<Macroblock>& macrobloc
static void inverse_dct(const JPGLoadingContext& context, Vector<Macroblock>& macroblocks)
{
static const float m0 = 2.0 * cos(1.0 / 16.0 * 2.0 * M_PI);
static const float m1 = 2.0 * cos(2.0 / 16.0 * 2.0 * M_PI);
static const float m3 = 2.0 * cos(2.0 / 16.0 * 2.0 * M_PI);
static const float m5 = 2.0 * cos(3.0 / 16.0 * 2.0 * M_PI);
static const float m2 = m0 - m5;
static const float m4 = m0 + m5;
static const float s0 = cos(0.0 / 16.0 * M_PI) / sqrt(8);
static const float s1 = cos(1.0 / 16.0 * M_PI) / 2.0;
static const float s2 = cos(2.0 / 16.0 * M_PI) / 2.0;
static const float s3 = cos(3.0 / 16.0 * M_PI) / 2.0;
static const float s4 = cos(4.0 / 16.0 * M_PI) / 2.0;
static const float s5 = cos(5.0 / 16.0 * M_PI) / 2.0;
static const float s6 = cos(6.0 / 16.0 * M_PI) / 2.0;
static const float s7 = cos(7.0 / 16.0 * M_PI) / 2.0;
const float m0 = 2.0 * cos(1.0 / 16.0 * 2.0 * M_PI);
const float m1 = 2.0 * cos(2.0 / 16.0 * 2.0 * M_PI);
const float m3 = 2.0 * cos(2.0 / 16.0 * 2.0 * M_PI);
const float m5 = 2.0 * cos(3.0 / 16.0 * 2.0 * M_PI);
const float m2 = m0 - m5;
const float m4 = m0 + m5;
const float s0 = cos(0.0 / 16.0 * M_PI) / sqrt(8);
const float s1 = cos(1.0 / 16.0 * M_PI) / 2.0;
const float s2 = cos(2.0 / 16.0 * M_PI) / 2.0;
const float s3 = cos(3.0 / 16.0 * M_PI) / 2.0;
const float s4 = cos(4.0 / 16.0 * M_PI) / 2.0;
const float s5 = cos(5.0 / 16.0 * M_PI) / 2.0;
const float s6 = cos(6.0 / 16.0 * M_PI) / 2.0;
const float s7 = cos(7.0 / 16.0 * M_PI) / 2.0;
for (u32 vcursor = 0; vcursor < context.mblock_meta.vcount; vcursor += context.vsample_factor) {
for (u32 hcursor = 0; hcursor < context.mblock_meta.hcount; hcursor += context.hsample_factor) {