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LibGfx: Provide a default implementation for animation-related methods
Most image decoders that we have only support non-animated images, providing a default implementation for them allows to remove quite some code.
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14 changed files with 6 additions and 160 deletions
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@ -47,10 +47,12 @@ public:
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// This should always be available as gathered in create()
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virtual IntSize size() = 0;
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virtual bool is_animated() = 0;
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virtual size_t loop_count() = 0;
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virtual size_t frame_count() = 0;
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virtual size_t first_animated_frame_index() = 0;
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// Override this if the format supports animated images
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virtual bool is_animated() { return false; }
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virtual size_t loop_count() { return 0; }
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virtual size_t frame_count() { return 1; }
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virtual size_t first_animated_frame_index() { return 0; }
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virtual ErrorOr<ImageFrameDescriptor> frame(size_t index, Optional<IntSize> ideal_size = {}) = 0;
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virtual ErrorOr<Optional<ReadonlyBytes>> icc_data() = 0;
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