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https://github.com/RGBCube/serenity
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Spider: Avoid reallocations for Vectors when possible
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parent
d76b42599e
commit
807b79d89e
1 changed files with 10 additions and 7 deletions
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@ -42,23 +42,25 @@ void Game::setup(Mode mode)
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for (auto& stack : m_stacks)
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stack.clear();
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m_new_deck.clear();
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m_new_game_animation_pile = 0;
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m_score = 500;
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update_score(0);
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NonnullRefPtrVector<Card> deck;
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deck.ensure_capacity(Card::card_count * 2);
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for (int i = 0; i < Card::card_count; ++i) {
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switch (m_mode) {
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case Mode::SingleSuit:
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for (int j = 0; j < 8; j++) {
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m_new_deck.append(Card::construct(Card::Type::Spades, i));
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deck.append(Card::construct(Card::Type::Spades, i));
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}
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break;
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case Mode::TwoSuit:
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for (int j = 0; j < 4; j++) {
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m_new_deck.append(Card::construct(Card::Type::Spades, i));
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m_new_deck.append(Card::construct(Card::Type::Hearts, i));
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deck.append(Card::construct(Card::Type::Spades, i));
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deck.append(Card::construct(Card::Type::Hearts, i));
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}
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break;
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default:
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@ -67,9 +69,10 @@ void Game::setup(Mode mode)
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}
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}
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for (int x = 0; x < 3; x++)
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for (uint8_t i = 0; i < Card::card_count * 8; ++i)
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m_new_deck.append(m_new_deck.take(rand() % m_new_deck.size()));
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m_new_deck.clear_with_capacity();
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m_new_deck.ensure_capacity(deck.size());
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while (!deck.is_empty())
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m_new_deck.append(deck.take(rand() % deck.size()));
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m_new_game_animation = true;
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start_timer(s_timer_interval_ms);
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