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Minesweeper: refactor on_square_clicked and flood_mark
Both on_square_clicked and flood_mark were very similar so I've introduced the on_square_clicked_impl function which is now called by on_square_clicked and flood_fill.
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parent
6b757a152a
commit
80cb833594
2 changed files with 12 additions and 26 deletions
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@ -272,39 +272,20 @@ void Field::reset()
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set_updates_enabled(true);
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set_updates_enabled(true);
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}
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}
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void Field::flood_mark(Square& square)
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{
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if (square.is_swept)
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return;
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if (square.has_flag)
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return;
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if (square.is_considering)
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return;
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update();
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square.is_swept = true;
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square.button->set_visible(false);
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square.label->set_visible(true);
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--m_unswept_empties;
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if (!m_unswept_empties)
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win();
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}
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void Field::flood_fill(Square& square)
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void Field::flood_fill(Square& square)
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{
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{
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Queue<Square*> queue;
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Queue<Square*> queue;
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queue.enqueue(&square);
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queue.enqueue(&square);
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while(!queue.is_empty()) {
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while (!queue.is_empty()) {
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Square *s = queue.dequeue();
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Square* s = queue.dequeue();
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s->for_each_neighbor([this, &queue](Square& neighbor) {
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s->for_each_neighbor([this, &queue](Square& neighbor) {
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if (!neighbor.is_swept && !neighbor.has_mine && neighbor.number == 0) {
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if (!neighbor.is_swept && !neighbor.has_mine && neighbor.number == 0) {
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flood_mark(neighbor);
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on_square_clicked_impl(neighbor, false);
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queue.enqueue(&neighbor);
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queue.enqueue(&neighbor);
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}
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}
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if (!neighbor.has_mine && neighbor.number)
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if (!neighbor.has_mine && neighbor.number)
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flood_mark(neighbor);
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on_square_clicked_impl(neighbor, false);
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});
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});
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}
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}
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}
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}
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@ -330,7 +311,7 @@ void Field::paint_event(GPaintEvent& event)
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}
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}
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}
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}
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void Field::on_square_clicked(Square& square)
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void Field::on_square_clicked_impl(Square& square, bool should_flood_fill)
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{
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{
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if (m_first_click) {
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if (m_first_click) {
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while (square.has_mine) {
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while (square.has_mine) {
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@ -358,13 +339,18 @@ void Field::on_square_clicked(Square& square)
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}
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}
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--m_unswept_empties;
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--m_unswept_empties;
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if (square.number == 0)
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if (should_flood_fill && square.number == 0)
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flood_fill(square);
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flood_fill(square);
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if (!m_unswept_empties)
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if (!m_unswept_empties)
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win();
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win();
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}
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}
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void Field::on_square_clicked(Square& square)
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{
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on_square_clicked_impl(square, true);
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}
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void Field::on_square_chorded(Square& square)
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void Field::on_square_chorded(Square& square)
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{
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{
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if (!square.is_swept)
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if (!square.is_swept)
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@ -67,7 +67,7 @@ private:
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const Square& square(int row, int column) const { return *m_squares[row * columns() + column]; }
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const Square& square(int row, int column) const { return *m_squares[row * columns() + column]; }
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void flood_fill(Square&);
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void flood_fill(Square&);
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void flood_mark(Square&);
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void on_square_clicked_impl(Square&, bool);
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template<typename Callback>
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template<typename Callback>
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void for_each_square(Callback);
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void for_each_square(Callback);
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