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Games: Use new format functions.

This commit is contained in:
asynts 2020-10-15 12:26:33 +02:00 committed by Andreas Kling
parent 56cf272ed5
commit 80e23d1b98
3 changed files with 8 additions and 7 deletions

View file

@ -101,7 +101,7 @@ int main(int argc, char** argv)
auto update = [&]() {
board_view.set_board(&game.board());
board_view.update();
statusbar.set_text(String::format("Score: %d", game.score()));
statusbar.set_text(String::formatted("Score: {}", game.score()));
};
update();
@ -160,7 +160,7 @@ int main(int argc, char** argv)
case Game::MoveOutcome::Won:
update();
GUI::MessageBox::show(window,
String::format("You reached %d in %zu turns with a score of %d", game.target_tile(), game.turns(), game.score()),
String::formatted("You reached {} in {} turns with a score of {}", game.target_tile(), game.turns(), game.score()),
"You won!",
GUI::MessageBox::Type::Information);
start_a_new_game();
@ -168,7 +168,7 @@ int main(int argc, char** argv)
case Game::MoveOutcome::GameOver:
update();
GUI::MessageBox::show(window,
String::format("You reached %d in %zu turns with a score of %d", game.largest_tile(), game.turns(), game.score()),
String::formatted("You reached {} in {} turns with a score of {}", game.largest_tile(), game.turns(), game.score()),
"You lost!",
GUI::MessageBox::Type::Information);
start_a_new_game();