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LibGUI: Use discovered emoji files as the EmojiInputDialog button icons

Rather than rendering the emoji as text, use the emoji icons themselves.
This commit is contained in:
Timothy Flynn 2022-09-09 09:13:09 -04:00 committed by Linus Groh
parent a2eb42a9c0
commit 8190120f95

View file

@ -129,7 +129,7 @@ auto EmojiInputDialog::supported_emoji() -> Vector<Emoji>
Vector<Emoji> code_points;
Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots);
while (dt.has_next()) {
auto filename = dt.next_path();
auto filename = dt.next_full_path();
auto lexical_path = LexicalPath(filename);
if (lexical_path.extension() != "png")
continue;
@ -157,13 +157,16 @@ auto EmojiInputDialog::supported_emoji() -> Vector<Emoji>
// which is a key event with a single code point.
StringBuilder builder;
builder.append(Utf32View(&code_point, 1));
auto emoji_text = builder.to_string();
auto button = Button::construct(move(emoji_text));
auto bitmap = Gfx::Bitmap::try_load_from_file(filename).release_value_but_fixme_should_propagate_errors();
resize_bitmap_if_needed(bitmap);
auto button = Button::construct();
button->set_icon(bitmap);
button->set_fixed_size(button_size, button_size);
button->set_button_style(Gfx::ButtonStyle::Coolbar);
button->on_click = [this, button = button](auto) {
m_selected_emoji_text = button->text();
button->on_click = [this, text = builder.to_string()](auto) {
m_selected_emoji_text = move(text);
done(ExecResult::OK);
};