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CSocket: Add an on_ready_to_read callback.
This callback uses a CNotifier internally and will fire whenever there's something to be read from the socket.
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2 changed files with 17 additions and 0 deletions
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@ -39,6 +39,7 @@ public:
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int destination_port() const { return m_destination_port; }
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Function<void()> on_connected;
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Function<void()> on_ready_to_read;
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protected:
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CSocket(Type, CObject* parent);
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@ -49,8 +50,11 @@ protected:
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int m_destination_port { -1 };
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bool m_connected { false };
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virtual void did_update_fd(int) override;
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private:
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virtual bool open(CIODevice::OpenMode) override { ASSERT_NOT_REACHED(); }
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Type m_type { Type::Invalid };
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OwnPtr<CNotifier> m_notifier;
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OwnPtr<CNotifier> m_read_notifier;
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};
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