mirror of
https://github.com/RGBCube/serenity
synced 2025-07-25 20:07:35 +00:00
WindowServer: Make Menus the input window when showing them
This solves a problem where windows don't receive a WindowInputLeft event when popup menus are opened. This prevented ComboBox being closed when right clicking the application on the task bar.
This commit is contained in:
parent
59596ff816
commit
8286e72187
8 changed files with 125 additions and 62 deletions
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@ -284,12 +284,12 @@ MenuItem* Menu::hovered_item() const
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return const_cast<MenuItem*>(&item(m_hovered_item_index));
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}
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void Menu::update_for_new_hovered_item()
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void Menu::update_for_new_hovered_item(bool make_input)
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{
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if (hovered_item() && hovered_item()->is_submenu()) {
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ASSERT(menu_window());
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MenuManager::the().close_everyone_not_in_lineage(*hovered_item()->submenu());
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hovered_item()->submenu()->popup(hovered_item()->rect().top_right().translated(menu_window()->rect().location()));
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hovered_item()->submenu()->do_popup(hovered_item()->rect().top_right().translated(menu_window()->rect().location()), make_input);
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} else {
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MenuManager::the().close_everyone_not_in_lineage(*this);
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ensure_menu_window().set_visible(true);
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@ -313,7 +313,7 @@ void Menu::descend_into_submenu_at_hovered_item()
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ASSERT(hovered_item());
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auto submenu = hovered_item()->submenu();
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ASSERT(submenu);
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MenuManager::the().open_menu(*submenu);
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MenuManager::the().open_menu(*submenu, false);
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submenu->set_hovered_item(0);
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ASSERT(submenu->hovered_item()->type() != MenuItem::Separator);
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}
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@ -384,7 +384,7 @@ void Menu::event(Core::Event& event)
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// Default to the first item on key press if one has not been selected yet
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if (!hovered_item()) {
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m_hovered_item_index = 0;
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update_for_new_hovered_item();
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update_for_new_hovered_item(key == Key_Right);
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return;
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}
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@ -508,6 +508,11 @@ void Menu::redraw_if_theme_changed()
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}
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void Menu::popup(const Gfx::IntPoint& position)
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{
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do_popup(position, true);
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}
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void Menu::do_popup(const Gfx::IntPoint& position, bool make_input)
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{
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if (is_empty()) {
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dbg() << "Menu: Empty menu popup";
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@ -532,7 +537,7 @@ void Menu::popup(const Gfx::IntPoint& position)
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window.move_to(adjusted_pos);
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window.set_visible(true);
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MenuManager::the().open_menu(*this, false);
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MenuManager::the().open_menu(*this, make_input);
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WindowManager::the().did_popup_a_menu({});
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}
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@ -120,6 +120,7 @@ public:
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void close();
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void popup(const Gfx::IntPoint&);
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void do_popup(const Gfx::IntPoint&, bool);
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bool is_menu_ancestor_of(const Menu&) const;
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@ -142,7 +143,7 @@ private:
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int item_index_at(const Gfx::IntPoint&);
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int padding_between_text_and_shortcut() const { return 50; }
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void did_activate(MenuItem&);
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void update_for_new_hovered_item();
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void update_for_new_hovered_item(bool make_input = false);
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ClientConnection* m_client { nullptr };
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int m_menu_id { 0 };
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@ -311,7 +311,7 @@ void MenuManager::close_everyone()
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}
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m_open_menu_stack.clear();
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m_current_search.clear();
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m_current_menu = nullptr;
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clear_current_menu();
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refresh();
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}
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@ -332,7 +332,7 @@ void MenuManager::close_menus(const Vector<Menu*>& menus)
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{
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for (auto& menu : menus) {
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if (menu == m_current_menu)
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m_current_menu = nullptr;
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clear_current_menu();
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if (menu->menu_window())
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menu->menu_window()->set_visible(false);
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menu->clear_hovered_item();
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@ -373,8 +373,11 @@ void MenuManager::toggle_menu(Menu& menu)
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void MenuManager::open_menu(Menu& menu, bool as_current_menu)
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{
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if (is_open(menu)) {
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if (as_current_menu)
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if (as_current_menu || current_menu() != &menu) {
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// This menu is already open. If requested, or if the current
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// window doesn't match this one, then set it to this
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set_current_menu(&menu);
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}
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return;
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}
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@ -390,16 +393,30 @@ void MenuManager::open_menu(Menu& menu, bool as_current_menu)
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if (m_open_menu_stack.find([&menu](auto& other) { return &menu == other.ptr(); }).is_end())
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m_open_menu_stack.append(menu.make_weak_ptr());
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if (as_current_menu)
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if (as_current_menu || !current_menu()) {
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// Only make this menu the current menu if requested, or if no
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// other menu is current
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set_current_menu(&menu);
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}
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refresh();
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}
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void MenuManager::clear_current_menu()
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{
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Menu* previous_current_menu = m_current_menu;
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m_current_menu = nullptr;
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if (previous_current_menu) {
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// When closing the last menu, restore the previous active input window
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auto& wm = WindowManager::the();
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wm.restore_active_input_window(m_previous_input_window);
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}
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}
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void MenuManager::set_current_menu(Menu* menu)
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{
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if (!menu) {
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m_current_menu = nullptr;
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clear_current_menu();
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return;
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}
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@ -409,7 +426,17 @@ void MenuManager::set_current_menu(Menu* menu)
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}
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m_current_search.clear();
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Menu* previous_current_menu = m_current_menu;
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m_current_menu = menu->make_weak_ptr();
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auto& wm = WindowManager::the();
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if (!previous_current_menu) {
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// When opening the first menu, store the current active input window
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m_previous_input_window = wm.active_input_window()->make_weak_ptr();
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}
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wm.set_active_input_window(m_current_menu->menu_window());
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}
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void MenuManager::close_bar()
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@ -56,6 +56,7 @@ public:
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Menu* current_menu() { return m_current_menu.ptr(); }
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void set_current_menu(Menu*);
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void clear_current_menu();
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void open_menu(Menu&, bool as_current_menu = true);
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void toggle_menu(Menu&);
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@ -104,6 +105,7 @@ private:
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RefPtr<Window> m_window;
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WeakPtr<Menu> m_current_menu;
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WeakPtr<Window> m_previous_input_window;
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Vector<WeakPtr<Menu>> m_open_menu_stack;
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RefPtr<Core::Timer> m_search_timer;
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@ -590,6 +590,18 @@ void Window::set_parent_window(Window& parent_window)
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parent_window.add_child_window(*this);
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}
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bool Window::is_accessory() const
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{
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if (!m_accessory)
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return false;
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if (parent_window() != nullptr)
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return true;
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// If accessory window was unparented, convert to a regular window
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const_cast<Window*>(this)->set_accessory(false);
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return false;
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}
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bool Window::is_accessory_of(Window& window) const
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{
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if (!is_accessory())
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@ -244,7 +244,7 @@ public:
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const Vector<WeakPtr<Window>>& accessory_windows() const { return m_accessory_windows; }
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void set_accessory(bool accessory) { m_accessory = accessory; }
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bool is_accessory() const { return m_accessory; }
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bool is_accessory() const;
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bool is_accessory_of(Window&) const;
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void set_frameless(bool frameless) { m_frameless = frameless; }
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@ -210,7 +210,7 @@ void WindowManager::move_to_front_and_make_active(Window& window)
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bool make_active = true;
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if (window.is_accessory()) {
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if (auto* parent = window.parent_window()) {
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auto* parent = window.parent_window();
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do_move_to_front(*parent, true, false);
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make_active = false;
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@ -218,10 +218,6 @@ void WindowManager::move_to_front_and_make_active(Window& window)
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if (accessory_window && accessory_window.ptr() != &window)
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do_move_to_front(*accessory_window, false, false);
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}
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} else {
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// If accessory window was unparented, convert to a regular window
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window.set_accessory(false);
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}
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}
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do_move_to_front(window, make_active, true);
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@ -258,7 +254,7 @@ void WindowManager::remove_window(Window& window)
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window.invalidate();
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m_windows_in_order.remove(&window);
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if (window.is_active())
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pick_new_active_window(window);
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pick_new_active_window(&window);
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if (m_switcher.is_visible() && window.type() != WindowType::WindowSwitcher)
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m_switcher.refresh();
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@ -376,7 +372,7 @@ void WindowManager::notify_minimization_state_changed(Window& window)
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window.client()->post_message(Messages::WindowClient::WindowStateChanged(window.window_id(), window.is_minimized(), window.is_occluded()));
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if (window.is_active() && window.is_minimized())
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pick_new_active_window(window);
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pick_new_active_window(&window);
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}
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void WindowManager::notify_occlusion_state_changed(Window& window)
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@ -390,18 +386,24 @@ void WindowManager::notify_progress_changed(Window& window)
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tell_wm_listeners_window_state_changed(window);
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}
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void WindowManager::pick_new_active_window(Window& previous_active)
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bool WindowManager::pick_new_active_window(Window* previous_active)
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{
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bool new_window_picked = false;
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Window* first_candidate = nullptr;
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for_each_visible_window_of_type_from_front_to_back(WindowType::Normal, [&](Window& candidate) {
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if (!candidate.is_accessory_of(previous_active)) {
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first_candidate = &candidate;
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if ((!previous_active && !candidate.is_accessory()) || (previous_active && !candidate.is_accessory_of(*previous_active))) {
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set_active_window(&candidate);
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new_window_picked = true;
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}
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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if (!new_window_picked)
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set_active_window(nullptr);
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if (!new_window_picked) {
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set_active_window(first_candidate);
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new_window_picked = first_candidate != nullptr;
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}
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return new_window_picked;
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}
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void WindowManager::start_window_move(Window& window, const MouseEvent& event)
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@ -1095,14 +1097,7 @@ bool WindowManager::is_active_window_or_accessory(Window& window) const
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if (!window.is_accessory())
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return false;
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auto* parent = window.parent_window();
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if (!parent) {
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// If accessory window was unparented, convert to a regular window
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window.set_accessory(false);
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return false;
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}
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return m_active_window == parent;
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return m_active_window == window.parent_window();
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}
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static bool window_type_can_become_active(WindowType type)
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@ -1110,6 +1105,38 @@ static bool window_type_can_become_active(WindowType type)
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return type == WindowType::Normal || type == WindowType::Desktop;
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}
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void WindowManager::restore_active_input_window(Window* window)
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{
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// If the previous active input window is gone, fall back to the
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// current active window
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if (!window)
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window = active_window();
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// If the current active window is also gone, pick some other window
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if (!window && pick_new_active_window(nullptr))
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return;
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set_active_input_window(window);
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}
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Window* WindowManager::set_active_input_window(Window* window)
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{
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if (window == m_active_input_window)
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return window;
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Window* previous_input_window = m_active_input_window;
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if (previous_input_window)
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Core::EventLoop::current().post_event(*previous_input_window, make<Event>(Event::WindowInputLeft));
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if (window) {
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m_active_input_window = window->make_weak_ptr();
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Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputEntered));
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} else {
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m_active_input_window = nullptr;
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}
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return previous_input_window;
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}
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void WindowManager::set_active_window(Window* window, bool make_input)
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{
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if (window && window->is_blocked_by_modal_window())
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@ -1118,31 +1145,15 @@ void WindowManager::set_active_window(Window* window, bool make_input)
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if (window && !window_type_can_become_active(window->type()))
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return;
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if (make_input) {
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auto* new_active_input_window = window;
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if (window && window->is_accessory()) {
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if (auto* parent = window->parent_window()) {
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// The parent of an accessory window is always the active
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// window, but input is routed to the accessory window
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window = parent;
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} else {
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// If accessory window was unparented, convert to a regular window
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window->set_accessory(false);
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}
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window = window->parent_window();
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}
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if (new_active_input_window != m_active_input_window) {
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if (m_active_input_window)
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Core::EventLoop::current().post_event(*m_active_input_window, make<Event>(Event::WindowInputLeft));
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if (new_active_input_window) {
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m_active_input_window = new_active_input_window->make_weak_ptr();
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Core::EventLoop::current().post_event(*new_active_input_window, make<Event>(Event::WindowInputEntered));
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} else {
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m_active_input_window = nullptr;
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}
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}
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}
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if (make_input)
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set_active_input_window(new_active_input_window);
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if (window == m_active_window)
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return;
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@ -107,7 +107,10 @@ public:
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void start_dnd_drag(ClientConnection&, const String& text, Gfx::Bitmap*, const String& data_type, const String& data);
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void end_dnd_drag();
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Window* active_window() { return m_active_window.ptr(); }
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const Window* active_window() const { return m_active_window.ptr(); }
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Window* active_input_window() { return m_active_input_window.ptr(); }
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const Window* active_input_window() const { return m_active_input_window.ptr(); }
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const ClientConnection* active_client() const;
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bool active_window_is_modal() const { return m_active_window && m_active_window->is_modal(); }
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@ -145,6 +148,8 @@ public:
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bool set_resolution(int width, int height);
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Gfx::IntSize resolution() const;
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Window* set_active_input_window(Window*);
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void restore_active_input_window(Window*);
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void set_active_window(Window*, bool make_input = true);
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void set_hovered_button(Button*);
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@ -207,7 +212,7 @@ private:
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void tell_wm_listener_about_window(Window& listener, Window&);
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void tell_wm_listener_about_window_icon(Window& listener, Window&);
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void tell_wm_listener_about_window_rect(Window& listener, Window&);
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void pick_new_active_window(Window&);
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bool pick_new_active_window(Window*);
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void do_move_to_front(Window&, bool, bool);
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