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LibGL: Use Texture Units in Rasterizer and Context
The Context and Software Rasterizer now gets the array of texture units instead of a single texture object. _Technically_, we now support some primitive form of multi-texturing, though I'm not entirely sure how well it will work in its current state.
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5 changed files with 38 additions and 27 deletions
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@ -131,8 +131,6 @@ private:
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GLenum m_current_read_buffer = GL_BACK;
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GLuint m_bound_texture_2d = 0;
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NonnullRefPtr<Gfx::Bitmap> m_frontbuffer;
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Clipper m_clipper;
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