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LibGfx: Remove try_ prefix from bitmap creation functions

Those don't have any non-try counterpart, so we might as well just omit
it.
This commit is contained in:
Tim Schumacher 2023-01-20 20:06:05 +01:00 committed by Linus Groh
parent 1971bff314
commit 82a152b696
186 changed files with 598 additions and 598 deletions

View file

@ -171,7 +171,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
start_a_new_game();
})));
@ -192,7 +192,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
})));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::Action::create("&Settings", TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/settings.png"sv)), [&](auto&) {
TRY(game_menu->try_add_action(GUI::Action::create("&Settings", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/settings.png"sv)), [&](auto&) {
change_settings();
})));

View file

@ -53,7 +53,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
game->reset();
})));
TRY(game_menu->try_add_separator());

View file

@ -381,7 +381,7 @@ static RefPtr<Gfx::Bitmap> get_piece(StringView set, StringView image)
builder.append(set);
builder.append('/');
builder.append(image);
return Gfx::Bitmap::try_load_from_file(builder.build()).release_value_but_fixme_should_propagate_errors();
return Gfx::Bitmap::load_from_file(builder.build()).release_value_but_fixme_should_propagate_errors();
}
void ChessWidget::set_piece_set(StringView set)

View file

@ -91,7 +91,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
})));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
if (widget->board().game_result() == Chess::Board::Result::NotFinished) {
if (widget->resign() < 0)
return;
@ -127,7 +127,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
GUI::ActionGroup board_theme_action_group;
board_theme_action_group.set_exclusive(true);
auto board_theme_menu = TRY(style_menu->try_add_submenu("Board Theme"));
board_theme_menu->set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/chess/mini-board.png"sv).release_value_but_fixme_should_propagate_errors());
board_theme_menu->set_icon(Gfx::Bitmap::load_from_file("/res/icons/chess/mini-board.png"sv).release_value_but_fixme_should_propagate_errors());
for (auto const& theme : { "Beige", "Green", "Blue" }) {
auto action = GUI::Action::create_checkable(theme, [&](auto& action) {

View file

@ -17,7 +17,7 @@
ColorLines::BitmapArray ColorLines::build_marble_color_bitmaps()
{
auto marble_bitmap = MUST(Gfx::Bitmap::try_load_from_file("/res/icons/colorlines/colorlines.png"sv));
auto marble_bitmap = MUST(Gfx::Bitmap::load_from_file("/res/icons/colorlines/colorlines.png"sv));
float constexpr hue_degrees[Marble::number_of_colors] = {
0, // Red
45, // Brown/Yellow

View file

@ -52,7 +52,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
game->reset();
})));
TRY(game_menu->try_add_separator());

View file

@ -59,8 +59,8 @@ public:
public:
static ErrorOr<Bug> construct()
{
NonnullRefPtr<Gfx::Bitmap> falling_bitmap = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/flappybug/falling.png"sv));
NonnullRefPtr<Gfx::Bitmap> flapping_bitmap = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/flappybug/flapping.png"sv));
NonnullRefPtr<Gfx::Bitmap> falling_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/icons/flappybug/falling.png"sv));
NonnullRefPtr<Gfx::Bitmap> flapping_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/icons/flappybug/flapping.png"sv));
return Bug(move(falling_bitmap), move(flapping_bitmap));
}
@ -139,9 +139,9 @@ public:
static ErrorOr<Cloud> construct()
{
Vector<NonnullRefPtr<Gfx::Bitmap>> const cloud_bitmaps {
TRY(Gfx::Bitmap::try_load_from_file("/res/icons/flappybug/cloud_0.png"sv)),
TRY(Gfx::Bitmap::try_load_from_file("/res/icons/flappybug/cloud_1.png"sv)),
TRY(Gfx::Bitmap::try_load_from_file("/res/icons/flappybug/cloud_2.png"sv)),
TRY(Gfx::Bitmap::load_from_file("/res/icons/flappybug/cloud_0.png"sv)),
TRY(Gfx::Bitmap::load_from_file("/res/icons/flappybug/cloud_1.png"sv)),
TRY(Gfx::Bitmap::load_from_file("/res/icons/flappybug/cloud_2.png"sv)),
};
return Cloud(move(cloud_bitmaps));
}
@ -173,7 +173,7 @@ private:
float m_last_score {};
float m_difficulty {};
float m_restart_cooldown {};
NonnullRefPtr<Gfx::Bitmap> m_background_bitmap { Gfx::Bitmap::try_load_from_file("/res/icons/flappybug/background.png"sv).release_value_but_fixme_should_propagate_errors() };
NonnullRefPtr<Gfx::Bitmap> m_background_bitmap { Gfx::Bitmap::load_from_file("/res/icons/flappybug/background.png"sv).release_value_but_fixme_should_propagate_errors() };
const Gfx::IntRect m_score_rect { 10, 10, 20, 20 };
const Gfx::IntRect m_text_rect { game_width / 2 - 80, game_height / 2 - 40, 160, 80 };

View file

@ -169,12 +169,12 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
start_a_new_game();
})));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::Action::create("&Settings", TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/settings.png"sv)), [&](auto&) {
TRY(game_menu->try_add_action(GUI::Action::create("&Settings", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/settings.png"sv)), [&](auto&) {
change_settings();
})));

View file

@ -91,8 +91,8 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
interval_spinbox.set_value(150);
auto paused_icon = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/pause.png"sv));
auto play_icon = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/play.png"sv));
auto paused_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/pause.png"sv));
auto play_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/play.png"sv));
auto toggle_running_action = GUI::Action::create("&Toggle Running", { Mod_None, Key_Return }, *play_icon, [&](GUI::Action&) {
board_widget->set_running(!board_widget->is_running());
@ -101,27 +101,27 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
toggle_running_action->set_checkable(true);
auto toggle_running_toolbar_button = TRY(main_toolbar.try_add_action(toggle_running_action));
auto run_one_generation_action = GUI::Action::create("Run &Next Generation", { Mod_Ctrl, Key_Equal }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/go-forward.png"sv)), [&](const GUI::Action&) {
auto run_one_generation_action = GUI::Action::create("Run &Next Generation", { Mod_Ctrl, Key_Equal }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/go-forward.png"sv)), [&](const GUI::Action&) {
statusbar.set_text(click_tip);
board_widget->run_generation();
});
(void)TRY(main_toolbar.try_add_action(run_one_generation_action));
auto clear_board_action = GUI::Action::create("&Clear board", { Mod_Ctrl, Key_N }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/delete.png"sv)), [&](auto&) {
auto clear_board_action = GUI::Action::create("&Clear board", { Mod_Ctrl, Key_N }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/delete.png"sv)), [&](auto&) {
statusbar.set_text(click_tip);
board_widget->clear_cells();
board_widget->update();
});
(void)TRY(main_toolbar.try_add_action(clear_board_action));
auto randomize_cells_action = GUI::Action::create("&Randomize board", { Mod_Ctrl, Key_R }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
auto randomize_cells_action = GUI::Action::create("&Randomize board", { Mod_Ctrl, Key_R }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
statusbar.set_text(click_tip);
board_widget->randomize_cells();
board_widget->update();
});
(void)TRY(main_toolbar.try_add_action(randomize_cells_action));
auto rotate_pattern_action = GUI::Action::create("&Rotate pattern", { 0, Key_R }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/redo.png"sv)), [&](auto&) {
auto rotate_pattern_action = GUI::Action::create("&Rotate pattern", { 0, Key_R }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/redo.png"sv)), [&](auto&) {
board_widget->selected_pattern()->rotate_clockwise();
});
rotate_pattern_action->set_enabled(false);

View file

@ -90,12 +90,12 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
game.setup(player_name);
})));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(TRY(Cards::make_cards_settings_action(window))));
TRY(game_menu->try_add_action(GUI::Action::create("Hearts &Settings", TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/settings.png"sv)), [&](auto&) {
TRY(game_menu->try_add_action(GUI::Action::create("Hearts &Settings", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/settings.png"sv)), [&](auto&) {
change_settings();
})));
TRY(game_menu->try_add_separator());

View file

@ -111,15 +111,15 @@ private:
ErrorOr<NonnullRefPtr<Field>> Field::create(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_button, Function<void(Gfx::IntSize)> on_size_changed)
{
auto field = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) Field(flag_label, time_label, face_button, move(on_size_changed))));
field->m_mine_bitmap = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/mine.png"sv));
field->m_flag_bitmap = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/flag.png"sv));
field->m_badflag_bitmap = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/badflag.png"sv));
field->m_consider_bitmap = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/consider.png"sv));
field->m_default_face_bitmap = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/face-default.png"sv));
field->m_good_face_bitmap = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/face-good.png"sv));
field->m_bad_face_bitmap = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/face-bad.png"sv));
field->m_mine_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/icons/minesweeper/mine.png"sv));
field->m_flag_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/icons/minesweeper/flag.png"sv));
field->m_badflag_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/icons/minesweeper/badflag.png"sv));
field->m_consider_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/icons/minesweeper/consider.png"sv));
field->m_default_face_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/icons/minesweeper/face-default.png"sv));
field->m_good_face_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/icons/minesweeper/face-good.png"sv));
field->m_bad_face_bitmap = TRY(Gfx::Bitmap::load_from_file("/res/icons/minesweeper/face-bad.png"sv));
for (int i = 0; i < 8; ++i)
field->m_number_bitmap[i] = TRY(Gfx::Bitmap::try_load_from_file(DeprecatedString::formatted("/res/icons/minesweeper/{}.png", i + 1)));
field->m_number_bitmap[i] = TRY(Gfx::Bitmap::load_from_file(DeprecatedString::formatted("/res/icons/minesweeper/{}.png", i + 1)));
field->initialize();
return field;
}

View file

@ -65,7 +65,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
field->reset();
})));

View file

@ -57,7 +57,7 @@ ErrorOr<NonnullRefPtr<Game>> Game::try_create()
TRY(food_bitmaps.try_ensure_capacity(food_bitmaps_files.size()));
for (auto file : food_bitmaps_files) {
auto bitmap = Gfx::Bitmap::try_load_from_file(file);
auto bitmap = Gfx::Bitmap::load_from_file(file);
if (bitmap.is_error()) {
dbgln("\033[31;1mCould not load bitmap file\033[0m '{}': {}", file, bitmap.error());
return bitmap.release_error();

View file

@ -74,13 +74,13 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
game.reset();
})));
static DeprecatedString const pause_text = "&Pause Game"sv;
auto const pause_icon = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/pause.png"sv));
auto const pause_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/pause.png"sv));
static DeprecatedString const continue_text = "&Continue Game"sv;
auto const continue_icon = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/play.png"sv));
auto const continue_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/play.png"sv));
TRY(game_menu->try_add_action(GUI::Action::create(pause_text, { Mod_None, Key_Space }, pause_icon, [&](auto& action) {
if (game.has_timer()) {
game.pause();
@ -92,7 +92,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
action.set_icon(pause_icon);
}
})));
TRY(game_menu->try_add_action(GUI::Action::create("&Change snake color", TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/color-chooser.png"sv)), [&](auto&) {
TRY(game_menu->try_add_action(GUI::Action::create("&Change snake color", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/color-chooser.png"sv)), [&](auto&) {
game.pause();
auto dialog = GUI::ColorPicker::construct(Gfx::Color::White, window);
if (dialog->exec() == GUI::Dialog::ExecResult::OK)

View file

@ -206,7 +206,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
if (!confirm_end_current_game())
return;

View file

@ -247,7 +247,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
suit_actions.add_action(two_suit_action);
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
if (!confirm_end_current_game())
return;