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LibGfx: Remove try_ prefix from bitmap creation functions

Those don't have any non-try counterpart, so we might as well just omit
it.
This commit is contained in:
Tim Schumacher 2023-01-20 20:06:05 +01:00 committed by Linus Groh
parent 1971bff314
commit 82a152b696
186 changed files with 598 additions and 598 deletions

View file

@ -17,7 +17,7 @@
ColorLines::BitmapArray ColorLines::build_marble_color_bitmaps()
{
auto marble_bitmap = MUST(Gfx::Bitmap::try_load_from_file("/res/icons/colorlines/colorlines.png"sv));
auto marble_bitmap = MUST(Gfx::Bitmap::load_from_file("/res/icons/colorlines/colorlines.png"sv));
float constexpr hue_degrees[Marble::number_of_colors] = {
0, // Red
45, // Brown/Yellow

View file

@ -52,7 +52,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
game->reset();
})));
TRY(game_menu->try_add_separator());