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https://github.com/RGBCube/serenity
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LibGfx: Remove try_
prefix from bitmap creation functions
Those don't have any non-try counterpart, so we might as well just omit it.
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parent
1971bff314
commit
82a152b696
186 changed files with 598 additions and 598 deletions
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@ -74,13 +74,13 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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auto game_menu = TRY(window->try_add_menu("&Game"));
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
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game.reset();
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})));
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static DeprecatedString const pause_text = "&Pause Game"sv;
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auto const pause_icon = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/pause.png"sv));
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auto const pause_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/pause.png"sv));
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static DeprecatedString const continue_text = "&Continue Game"sv;
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auto const continue_icon = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/play.png"sv));
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auto const continue_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/play.png"sv));
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TRY(game_menu->try_add_action(GUI::Action::create(pause_text, { Mod_None, Key_Space }, pause_icon, [&](auto& action) {
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if (game.has_timer()) {
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game.pause();
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@ -92,7 +92,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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action.set_icon(pause_icon);
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}
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})));
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TRY(game_menu->try_add_action(GUI::Action::create("&Change snake color", TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/color-chooser.png"sv)), [&](auto&) {
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TRY(game_menu->try_add_action(GUI::Action::create("&Change snake color", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/color-chooser.png"sv)), [&](auto&) {
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game.pause();
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auto dialog = GUI::ColorPicker::construct(Gfx::Color::White, window);
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if (dialog->exec() == GUI::Dialog::ExecResult::OK)
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