1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-07-27 07:57:46 +00:00

LibGfx: Remove try_ prefix from bitmap creation functions

Those don't have any non-try counterpart, so we might as well just omit
it.
This commit is contained in:
Tim Schumacher 2023-01-20 20:06:05 +01:00 committed by Linus Groh
parent 1971bff314
commit 82a152b696
186 changed files with 598 additions and 598 deletions

View file

@ -210,7 +210,7 @@ void paint_border(PaintContext& context, BorderEdge edge, DevicePixelRect const&
RefPtr<Gfx::Bitmap> get_cached_corner_bitmap(DevicePixelSize corners_size)
{
auto allocate_mask_bitmap = [&]() -> RefPtr<Gfx::Bitmap> {
auto bitmap = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, corners_size.to_type<int>());
auto bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, corners_size.to_type<int>());
if (!bitmap.is_error())
return bitmap.release_value();
return nullptr;

View file

@ -34,7 +34,7 @@ ErrorOr<BorderRadiusCornerClipper> BorderRadiusCornerClipper::create(PaintContex
if (!corner_bitmap)
return Error::from_errno(ENOMEM);
} else {
corner_bitmap = TRY(Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, corners_bitmap_size.to_type<int>()));
corner_bitmap = TRY(Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, corners_bitmap_size.to_type<int>()));
}
CornerData corner_data {

View file

@ -164,7 +164,7 @@ void paint_box_shadow(PaintContext& context, CSSPixelRect const& content_rect, B
DevicePixelRect top_edge_rect { top_left_corner_rect.width(), 0, 1, horizontal_top_edge_width };
DevicePixelRect bottom_edge_rect { bottom_left_corner_rect.width(), shadow_bitmap_rect.height() - horizontal_edge_width, 1, horizontal_edge_width };
auto shadows_bitmap = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, shadow_bitmap_rect.size().to_type<int>());
auto shadows_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, shadow_bitmap_rect.size().to_type<int>());
if (shadows_bitmap.is_error()) {
dbgln("Unable to allocate temporary bitmap {} for box-shadow rendering: {}", shadow_bitmap_rect, shadows_bitmap.error());
return;
@ -361,7 +361,7 @@ void paint_text_shadow(PaintContext& context, Layout::LineBoxFragment const& fra
text_rect.height() + margin + margin
};
// FIXME: Figure out the maximum bitmap size for all shadows and then allocate it once and reuse it?
auto maybe_shadow_bitmap = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, bounding_rect.size().to_type<int>());
auto maybe_shadow_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, bounding_rect.size().to_type<int>());
if (maybe_shadow_bitmap.is_error()) {
dbgln("Unable to allocate temporary bitmap {} for text-shadow rendering: {}", bounding_rect.size(), maybe_shadow_bitmap.error());
return;