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WindowServer: Don't include frame when determining hovered window
We only consider a window "hovered" if its *content area* is hovered.
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parent
1537172a6b
commit
82f1ac7390
3 changed files with 9 additions and 3 deletions
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@ -1149,7 +1149,7 @@ void WindowManager::event(Core::Event& event)
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m_previous_event_was_super_keydown = false;
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process_mouse_event(mouse_event);
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set_hovered_window(m_window_stack.window_at(mouse_event.position()));
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set_hovered_window(m_window_stack.window_at(mouse_event.position(), WindowStack::IncludeWindowFrame::No));
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return;
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}
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@ -38,11 +38,13 @@ void WindowStack::move_to_front(Window& window)
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m_windows.append(window);
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}
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Window* WindowStack::window_at(Gfx::IntPoint const& position) const
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Window* WindowStack::window_at(Gfx::IntPoint const& position, IncludeWindowFrame include_window_frame) const
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{
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auto result = hit_test(position);
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if (!result.has_value())
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return nullptr;
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if (include_window_frame == IncludeWindowFrame::No && result->is_frame_hit)
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return nullptr;
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return result->window;
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}
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@ -20,7 +20,11 @@ public:
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void remove(Window&);
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void move_to_front(Window&);
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Window* window_at(Gfx::IntPoint const&) const;
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enum class IncludeWindowFrame {
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Yes,
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No,
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};
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Window* window_at(Gfx::IntPoint const&, IncludeWindowFrame = IncludeWindowFrame::Yes) const;
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template<typename Callback>
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IterationDecision for_each_visible_window_from_back_to_front(Callback);
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