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LibWeb: Rename directory LibHTML => LibWeb
Let's rename this to LibWeb since it aims to provide more parts of the web platform than just HTML. :^)
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158 changed files with 360 additions and 360 deletions
69
Libraries/LibWeb/Layout/LineBoxFragment.h
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69
Libraries/LibWeb/Layout/LineBoxFragment.h
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/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibGfx/FloatRect.h>
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namespace Web {
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class LayoutNode;
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class RenderingContext;
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class LineBoxFragment {
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friend class LineBox;
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public:
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LineBoxFragment(const LayoutNode& layout_node, int start, int length, const Gfx::FloatRect& rect)
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: m_layout_node(layout_node)
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, m_start(start)
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, m_length(length)
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, m_rect(rect)
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{
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}
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const LayoutNode& layout_node() const { return m_layout_node; }
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int start() const { return m_start; }
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int length() const { return m_length; }
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const Gfx::FloatRect& rect() const { return m_rect; }
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Gfx::FloatRect& rect() { return m_rect; }
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float width() const { return m_rect.width(); }
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void render(RenderingContext&);
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bool is_justifiable_whitespace() const;
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StringView text() const;
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int text_index_at(float x) const;
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private:
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const LayoutNode& m_layout_node;
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int m_start { 0 };
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int m_length { 0 };
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Gfx::FloatRect m_rect;
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};
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}
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