mirror of
https://github.com/RGBCube/serenity
synced 2025-05-16 07:54:59 +00:00
LibGUI: Improve GScrollBar button look a bit.
The arrows look better when they're sharp. :^)
This commit is contained in:
parent
ddd580c30f
commit
8313ce57dc
3 changed files with 36 additions and 27 deletions
|
@ -16,7 +16,7 @@ DirectoryView::DirectoryView(GWidget* parent)
|
|||
m_file_icon = GraphicsBitmap::load_from_file("/res/icons/file16.rgb", { 16, 16 });
|
||||
m_symlink_icon = GraphicsBitmap::load_from_file("/res/icons/link16.rgb", { 16, 16 });
|
||||
|
||||
m_scrollbar = new GScrollBar(this);
|
||||
m_scrollbar = new GScrollBar(Orientation::Vertical, this);
|
||||
m_scrollbar->set_step(4);
|
||||
m_scrollbar->set_big_step(30);
|
||||
m_scrollbar->on_change = [this] (int) {
|
||||
|
@ -30,7 +30,7 @@ DirectoryView::~DirectoryView()
|
|||
|
||||
void DirectoryView::resize_event(GResizeEvent& event)
|
||||
{
|
||||
m_scrollbar->set_relative_rect(event.size().width() - 16, 0, 16, event.size().height());
|
||||
m_scrollbar->set_relative_rect(event.size().width() - m_scrollbar->preferred_size().width(), 0, m_scrollbar->preferred_size().width(), event.size().height());
|
||||
}
|
||||
|
||||
void DirectoryView::open(const String& path)
|
||||
|
|
|
@ -4,41 +4,46 @@
|
|||
#include <SharedGraphics/Painter.h>
|
||||
|
||||
static const char* s_up_arrow_bitmap_data = {
|
||||
" "
|
||||
" "
|
||||
" ## "
|
||||
" #### "
|
||||
" ###### "
|
||||
" ######## "
|
||||
" ## "
|
||||
" ## "
|
||||
" ## "
|
||||
" "
|
||||
" "
|
||||
" # "
|
||||
" ### "
|
||||
" ##### "
|
||||
" ####### "
|
||||
" ### "
|
||||
" ### "
|
||||
" ### "
|
||||
" "
|
||||
};
|
||||
|
||||
static const char* s_down_arrow_bitmap_data = {
|
||||
" "
|
||||
" ## "
|
||||
" ## "
|
||||
" ## "
|
||||
" ######## "
|
||||
" ###### "
|
||||
" #### "
|
||||
" ## "
|
||||
" "
|
||||
" "
|
||||
" "
|
||||
" ### "
|
||||
" ### "
|
||||
" ### "
|
||||
" ####### "
|
||||
" ##### "
|
||||
" ### "
|
||||
" # "
|
||||
" "
|
||||
};
|
||||
|
||||
static CharacterBitmap* s_up_arrow_bitmap;
|
||||
static CharacterBitmap* s_down_arrow_bitmap;
|
||||
|
||||
GScrollBar::GScrollBar(GWidget* parent)
|
||||
GScrollBar::GScrollBar(Orientation orientation, GWidget* parent)
|
||||
: GWidget(parent)
|
||||
, m_orientation(orientation)
|
||||
{
|
||||
if (!s_up_arrow_bitmap)
|
||||
s_up_arrow_bitmap = CharacterBitmap::create_from_ascii(s_up_arrow_bitmap_data, 10, 10).leak_ref();
|
||||
s_up_arrow_bitmap = CharacterBitmap::create_from_ascii(s_up_arrow_bitmap_data, 9, 9).leak_ref();
|
||||
if (!s_down_arrow_bitmap)
|
||||
s_down_arrow_bitmap = CharacterBitmap::create_from_ascii(s_down_arrow_bitmap_data, 10, 10).leak_ref();
|
||||
s_down_arrow_bitmap = CharacterBitmap::create_from_ascii(s_down_arrow_bitmap_data, 9, 9).leak_ref();
|
||||
|
||||
if (m_orientation == Orientation::Vertical) {
|
||||
set_preferred_size({ 15, 0 });
|
||||
} else {
|
||||
set_preferred_size({ 0, 15 });
|
||||
}
|
||||
}
|
||||
|
||||
GScrollBar::~GScrollBar()
|
||||
|
|
|
@ -5,9 +5,11 @@
|
|||
|
||||
class GScrollBar final : public GWidget {
|
||||
public:
|
||||
explicit GScrollBar(GWidget* parent);
|
||||
explicit GScrollBar(Orientation, GWidget* parent);
|
||||
virtual ~GScrollBar() override;
|
||||
|
||||
Orientation orientation() const { return m_orientation; }
|
||||
|
||||
int value() const { return m_value; }
|
||||
int min() const { return m_min; }
|
||||
int max() const { return m_max; }
|
||||
|
@ -29,7 +31,7 @@ private:
|
|||
virtual void mousemove_event(GMouseEvent&) override;
|
||||
virtual const char* class_name() const override { return "GScrollBar"; }
|
||||
|
||||
int button_size() const { return 16; }
|
||||
int button_size() const { return orientation() == Orientation::Vertical ? width() : height(); }
|
||||
Rect up_button_rect() const;
|
||||
Rect down_button_rect() const;
|
||||
Rect upper_gutter_rect() const;
|
||||
|
@ -46,4 +48,6 @@ private:
|
|||
bool m_scrubbing { false };
|
||||
int m_scrub_start_value { 0 };
|
||||
Point m_scrub_origin;
|
||||
|
||||
Orientation m_orientation { Orientation::Vertical };
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue