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LibJS: Make FunctionNode::Parameter be a standalone FunctionParameter
This will allow us to forward declare it and avoid including AST.h in a number of places.
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8 changed files with 35 additions and 34 deletions
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@ -28,7 +28,7 @@
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namespace JS {
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ECMAScriptFunctionObject* ECMAScriptFunctionObject::create(Realm& realm, FlyString name, String source_text, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind kind, bool is_strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name)
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ECMAScriptFunctionObject* ECMAScriptFunctionObject::create(Realm& realm, FlyString name, String source_text, Statement const& ecmascript_code, Vector<FunctionParameter> parameters, i32 m_function_length, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind kind, bool is_strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name)
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{
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Object* prototype = nullptr;
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switch (kind) {
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@ -48,12 +48,12 @@ ECMAScriptFunctionObject* ECMAScriptFunctionObject::create(Realm& realm, FlyStri
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return realm.heap().allocate<ECMAScriptFunctionObject>(realm, move(name), move(source_text), ecmascript_code, move(parameters), m_function_length, parent_environment, private_environment, *prototype, kind, is_strict, might_need_arguments_object, contains_direct_call_to_eval, is_arrow_function, move(class_field_initializer_name));
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}
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ECMAScriptFunctionObject* ECMAScriptFunctionObject::create(Realm& realm, FlyString name, Object& prototype, String source_text, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind kind, bool is_strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name)
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ECMAScriptFunctionObject* ECMAScriptFunctionObject::create(Realm& realm, FlyString name, Object& prototype, String source_text, Statement const& ecmascript_code, Vector<FunctionParameter> parameters, i32 m_function_length, Environment* parent_environment, PrivateEnvironment* private_environment, FunctionKind kind, bool is_strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name)
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{
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return realm.heap().allocate<ECMAScriptFunctionObject>(realm, move(name), move(source_text), ecmascript_code, move(parameters), m_function_length, parent_environment, private_environment, prototype, kind, is_strict, might_need_arguments_object, contains_direct_call_to_eval, is_arrow_function, move(class_field_initializer_name));
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}
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ECMAScriptFunctionObject::ECMAScriptFunctionObject(FlyString name, String source_text, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> formal_parameters, i32 function_length, Environment* parent_environment, PrivateEnvironment* private_environment, Object& prototype, FunctionKind kind, bool strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name)
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ECMAScriptFunctionObject::ECMAScriptFunctionObject(FlyString name, String source_text, Statement const& ecmascript_code, Vector<FunctionParameter> formal_parameters, i32 function_length, Environment* parent_environment, PrivateEnvironment* private_environment, Object& prototype, FunctionKind kind, bool strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function, Variant<PropertyKey, PrivateName, Empty> class_field_initializer_name)
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: FunctionObject(prototype)
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, m_name(move(name))
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, m_function_length(function_length)
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